Samsung Omnia II coming to Austria in September, WinMo 6.5 included
[Via WMExperts, TamsPPC, and wmpoweruser, thanks Daniel M.]
windowsmobile6.5 posts
Ready for even more rumors about Windows Mobile 7 and Microsoft's mysterious "Pink" smartphone project? Good, cause we've got a few -- and the first is potentially huge. ZDNet's Mary Jo Foley says her best understanding of "Pink" is now that it's a Microsoft-branded phone running a custom UI on top of Windows Mobile 7, developed by what's left of the Danger team and targeted at the Sidekick market. Yep, Microsoft-branded -- as in, the exact thing Microsoft has been denying for ages now. What's more, Redmond wouldn't be letting third parties use this new UI -- Pink would be manufactured only by Sharp or Motorola, who've made Sidekicks in the past. It all makes sense, even if it does feel a bit like MS is knifing its partners in the back -- companies like HTC and Samsung have been equally aggressive in layering their own UIs like TouchFLO 3D and TouchWiz on top of WinMo, but it's another thing entirely to compete against Microsoft itself, especially now that AdWeek says Microsoft's selected an agency to develop a Pink ad campaign. Yeah, things are starting to get a little wild -- we haven't even mentioned the open questions of whether the Zune HD is running Tegra because it's based on Windows Mobile 7 Chassis 1, or whether Pink will launch on Verizon, or whether Zune will appear on other phones, or... you get the idea. Hey Microsoft -- you want to clear any of this up by shipping some products?
So Microsoft France's product manager for Windows Mobile, Audrey Zolghadr, is saying that the company's upcoming Windows Marketplace launch will be accompanied by around 600 apps certified and available on day one. Depending on your perspective, that's either ridiculously anemic -- the iPhone's App Store has a couple orders of magnitude more currently available, for example -- or a veritable cornucopia. Though the Ovi Store has no shortage of "items" to buy, an overwhelming majority of those are currently wallpapers, ringtones, and the like, and Palm's App Catalog launched with so few apps that many folks (we're not naming names) literally had every app installed within a few minutes of buying the phone. At the end of the day, it's all about signal-to-noise ratio; if Microsoft can deliver 600 apps and half of those are terrific, they're on the right track -- though at this point, we're thinking the next battle in Smartphone Platform Wars doesn't really kick off until WinMo 7 swings by anyway.

With the App Store, App Catalog, App World, Ovi Store, and all shades of third-party mobile software stores out in the wild, Microsoft's undoubtedly looking at Windows Marketplace as being one of the more important features it's bringing to the table in the fanfare surrounding WinMo 6.5. Differentiating features that Redmond can pimp against the competition -- all of which sound like identical concepts from a quick glance on paper -- could be a key offensive weapon in keeping 6.5 playing with the big boys long enough to get WinMo 7 out of the door, but one thing we now know won't be a part of that is a useful app sharing concept. As it was originally understood, the idea was that the Windows Marketplace would allow you to share purchased apps with up to a total of five devices, meaning friends, family, and coworkers could exchange wares. Seems like a good idea to casually spread the word about great software, but Microsoft's now followed up to clarify: turns out you'll only be able to share the app with five of your own phones, the idea being that you'll be able to easily transfer software licenses when you upgrade to new hardware. To verify the link, you'll need to use the same Windows Live ID on all devices -- so unless you plan on sharing your htc_blue_angel_4_lyfe@hotmail.com with everyone you know, you're out of luck.
Remember the 12 rules of Windows Marketplace for Mobile Microsoft posted a few weeks back? For coders, those were just the beginning. The Windows Mobile Developer portal is now live, serving pages upon pages of PDFs with rules, regulations, and plenty of fees, too. A 10-page license agreement describes the account fee ($99 per year), transaction fees (30 percent of each sale), and, most importantly, the license fee, which is the monthly amount paid out to the developer based on their app sales. A further 32-pages worth of submission guidelines advise on everything a registered developer needs to know to get an app through certification, including thrilling subjects like shortcut placement and icon design, DLL installation directories, and details of the fearful Hopper test -- two hours of random inputs and waterboarding. Apps will also be tested for memory leaks and to ensure that they play nicely with on-screen keyboards, two things many current third-party WinMo CABs have issues with. Marketplace will drop whenever Windows Mobile 6.5 starts hitting handsets -- officially, that is. 






