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Posts with tag wiimote

Zeetoo's Zeemote: the Wiimote for your cellphone

Zeetoo's Zeemote has actually been around the block a time or two before, but now it looks like this drawing board darling has grown legs. Reportedly, the Boston-area firm has secured some €4.7 million ($6.9 million) in funding from Nauta, Commonwealth Ventures and Egan Capital, which it will likely use to further develop and commercialize a wireless joystick for mobiles that looks (and sounds) strikingly similar to some other peripheral we've grown fond of. The Zeemote would purportedly communicate via Bluetooth in order to make gaming slightly more palatable on vanilla handsets, but we can't say we're champing at the bit to clutter up our precious pocket space with one of these things anytime soon.

[Via Joystiq]

Wiimote used to control Nokia N95


Just in case you've somehow managed to control everything else in your world with Wiimotes, why not your lovely N95? Thanks to a team at the University of Applied Sciences in Hagenberg, Austria, users with an S60 handset can now control games with Nintendo's fun-lovin' controller. WiiConnect, which is a Bluetooth driver for S60 phones, "enables you to play party games directly on / through your mobile phone," all while taking advantage of the accelerometer and rumble functionality. As an added bonus, the team also crafted WiiRider, a motorcycle simulation that utilizes the Wiimote's features. We know, you're already eager to know how much this time waster is gonna cost ya, but we've got excellent news: it's being provided as freeware in the read link below.

[Via MobileCloseup]




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