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Posts with tag second life

Vodafone "InsideOut" connects phones to Second Life


Vodafone customers now have access to a new service called "InsideOut" that allows interaction between characters in the vast virtual world Second Life and real, actual phones (you know, like in the real world) operated by Voda. Both voice calls and text messages can be ferried in and out of the game, with SMSes running a cool L$300 (which we think is somewhere around $1) and voice calls running L$300 per minute. Calls and messages placed to Second Life, though, are billed at the same rate as they would be to a traditional German phone (it seems Voda's pool of InsideOut numbers are based in of Deutschland at the moment). Through the end of November, InsideOut's still operating in a beta mode so it's all free to try out, but keep in mind that Voda's customer support won't be able to bail you out -- cue Matrix reference -- if you're having trouble getting to a hardline.

Second Life "walkie talkie walks" project connects real / virtual worlds

Multimedia artist Sander Veenhof looks to be doing his part to bridge the gap between Second Life and the real world with his latest project, which is set to offer simultaneous walking tours between avatars in the virtual world and folks out in the open. To get things going, a person with an Internet-connected cellphone simply dials up a virtual walkie talkie in the game, and the two then set out on a journey through their respective environs, chatting it up along the way. This being an art project, the two will also be required to participate in some photo assignments documenting their trek, which then get posted on a website. While anyone in Second Life can participate, only those attending the Conflux Festival in New York City can take part in the real-world component, where the event is set to kick off on September 13th.

[Via textually.org]

Get your Second Life live on your cellphone

Are you sneaking away from work early to get your "Second Life" with it in the virtual space? Well, millions do that every day, so it seems strangely natural for someone or something to port the Second Life virtual environment to a mobile somehow. It's been done -- and as a J2ME application that should work on almost any java-enabled cellphone. Killer features here, according to Comverse Technology which created the app, are integrated SMS and instant messaging -- and even streaming of mobile video directly inside the Second Life mobile app. But if that data connection drops out, expect your avatar to wilt over and wait for that nifty EV-DO or HSDPA connection to return in full force.




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