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Palm demos web-based Ares SDK for webOS

Currently, mobile entrepreneurs wishing to hawk their wares on the Pre (or Pixi, or unnamed webOS device of the future) use a software development kit from Palm called Mojo, a stack of Java-based tools that must be installed, studied, understood, loved, and respected before serious development can get underway. Palm sees that as a barrier of entry for web-oriented developers who want to make the leap to mobile apps, though, which is why they've crafted a new SDK called Ares that's based entirely on web technologies -- in fact, there's no install at all, apparently. Much of the interface is said to be drag-and-drop with enough JavaScript exposed to make your local .com designer feel right at home, potentially opening the app landscape to a whole new set of folks -- and considering that the App Catalog is tens of thousands of goodies behind the App Store and Android Market, they can use every loyal dev they get.

RIM posts new BlackBerry widget APIs, dev kit

We know you love widgets, so feast your eyes on this: RIM has just announced a software development kit for creating web-based widgets on the BlackBerry platform. With new APIs that allow access to a everything from email and calendar applications to the GPS, media player, files and documents stored on the smartphone, the handset's push technology and more, hot-to-trot software developers such as yourself can build all kinds of crazy apps for OS 5. What are you waiting for? Hit the read link for everything you need -- including the Smartphone Simulator and BlackBerry Widget SDK beta. And be sure you drop us a line after creating some award-winning apps. PR after the break.

[Via PhoneArena]

Palm throws the doors open: review-free app distribution over the web, open source developers can hop in for free

Well, things just got interesting. The very evening of the App Catalog's launch of paid apps, Palm has made a very different kind of announcement: it's going to let developers skip out on the App Catalog if they so choose. Devs will be able to submit an app to Palm, who will turn around and give them a URL for open distribution of the app over the web -- without a review process getting in the way! The App Catalog will still exist for those who want to use it of course, with a $50 entrance fee to get an app inside -- and we're guessing it'll remain the only way to distribute paid apps -- but the new URL distribution should decentralize things just a little bit. In other good news, Palm will be dropping the $99 annual developer fee for folks building open source apps, and hopefully that free ride applies to App Catalog entry as well, though now there's web distribution to make it less of a sticking point. Palm's also going to open up its analytic data to developers, and even is giving away Pres and Touchstones to the audience members of the little shindig privy to this announcement -- clearly the company is making a strong play for developers, and who doesn't like to be loved?

[Thanks, Lawrence]

Android 1.6 SDK released, coming to devices 'as early as October'

And with that, Google has released the SDK for Android 1.6, a.k.a. "Donut." Developers can go nuts over the fine-tunings of it, but the takeaway for the consumer is that it allows Android devices to run on CDMA and in different resolutions and screen sizes -- should help to vary up the options currently available. Additionally, the update will add QuickSearch à la webOS for scavenging through contacts, apps, and the internet in one text field, as we saw back at Google I/O, a text-to-speech API with translation capabilities, and that revamped market we spied earlier this month. Most interesting is an one-off line that from the official developer blog that says, "you can expect to see devices running Android 1.6 as early as October." That October launch applies to quite a number of upcoming Android handsets -- Sprint Hero, Motorola CLIQ, possibly even the InstinctQ and a Verizon-bound Sholes all fit the bill quite nicely. Want to see more of the new update in action? Video of +10 adorableness after the break.

[Thanks to everyone who sent this in!]

Oh, by the way: September 7, 2009

Here's some of the other stuff that happened in the wide world of mobile for Monday, September 7, 2009:
  • Samsung's got a version of the Jet for its domestic Korean market, the clumsily-named "Haptic AMOLED." Unlike its international cousin, the Haptic AMOLED packs a T-DMB tuner (as just about all Korean phones do) and it's available in spicy pink and white shades for the usual carriers SKT, KTF, and LGT.
  • Did you know that AT&T used to have a stake in the Indian wireless market? Yeah, us neither, but they did prior to the Cingular merger -- and rumor has it they're looking to get back in by buying a chunk of state-owned operator BSNL, ostensibly because the market -- which is still in a heavy growth phase -- is seen as a powder keg waiting to explode.
  • This one's been going around for a few days, and with the carrier's full-court press on Android, it makes total sense: the Bluetooth SIG is reporting that the Samsung T939 Behold2 for T-Mobile will feature "Google Mobile services," which would fit in with an earlier user agent profile leak. [Via Cell Phone Signal]
  • There's a new Samsung i8910 HD firmware that's starting to hit some regions, and it's a good one -- it features an all-new 3D task switcher and a built-in weather forecast widget for TouchWiz. [Via PhoneArena]
  • Surprise, surprise: Toshiba is relaunching the mighty TG01 with Windows Mobile 6.5 next month, a move that was fully expected all along. If anything, there'd be riots had this not happened.
  • Sony Ericsson's Panel SDK for the X2 is now available, featuring new "Panelizer" tools to convert existing apps into panels in a few easy steps -- and starting in the next few days, devs will be able to submit their work for inclusion in the PlayNow arena.
  • Vodafone has launched a range of eight new self-branded devices that'll be available in time for the holidays this year, and as usual, they're positioned squarely at the lower end of the market. Some of them like the E71 ripoff 1240 (pictured) are straight-up KIRFs, while others like the "Crystal" member of the 533 Catwalk Collection are trying to ooze fashion and style without killing the wad of cash stuffed in your pocket. Whether they've succeeded in doing that... well, that's another question altogether. [Via Unwired View]

Samsung launches TouchWiz SDK for cross-platform bliss

Now that Samsung's standardized on the TouchWiz interface across its entire touchscreen line -- dumbphone and smartphone alike -- they've created a fertile playground that offers developers the opportunity to reach a good chunk of the world's second largest phone manufacturer's devices. A dedicated software development kit for TouchWiz is now available direct from Samsung, and since your average code monkey doesn't necessarily have access to fifteen different phones running multiple versions of every platform Sammy supports, they're also offering up their Virtual Device Lab that'll let devs test their wares on everything the company has on tap. For distribution, Samsung will have a number of channels available: its Application Store, a new Widget Gallery that'll premiere on Verizon's Omnia II launching later this year, and -- perhaps most tantalizingly for developers -- the possibility of inclusion right in the frickin' ROM if Samsung really loves what you've done. Considering that you're targeting S60, WinMo, and a wealth of proprietary OS devices in one fell swoop, this could end up being a huge distribution channel.

China Mobile's OPhone SDK goes gold


In China, Android's well on its way to mutating into an entirely different beast thanks to China Mobile's OPhone initiative to standardize the carrier on a smartphone platform -- and with devices like the lovely (well, from a distance, anyway) Lenovo O1 backing up the effort, we'd say they've got a fighting chance of making the whole thing work. Of course, any good smartphone platform needs developers, and developers need an SDK; to that end, China Mobile has just unleashed version 1.0 of its OPhone developers' site on the world. It looks like they're positioning the so-called OPhone Software Developer Network as a central hub -- a place for devs to come for the software and stay for the conversation, with access to software tools, official documentation and communities where hardened programmers can exchange dramatic stories of software engineering survival in the field. It remains to be seen how successful OPhones will ultimately be at the cash register, but at least China Mobile appears to be doing everything it needs to on the back end to get quality apps in the pipeline -- and that's a start.

[Via Cloned In China]

webOS SDK bemoaned by iPhone developer as Palm seeks game engineers

Palm's webOS has never been a platform to stir the interest of the casual gamer. While there are many advantages to being built around HTML, JavaScript, and CSS, those tools don't excite game developers who need direct access to advanced graphics hardware to render animations smoothly. Unfortunately, as described by Craig A. Hunter, a self proclaimed "pretty dedicated iPhone developer" who's been poking around the WebOS SDK, Palm does not provide the environment to develop serious games or the kind of sophisticated apps users now expect from their handhelds. Chief among his concerns is lack of OpenGL access despite the hardware supporting it. Palm also limits devs to a 4Hz sampling of raw accelerometer data, far short of the 20Hz minimum required for games utilizing tilt control. In his summation:
With such amazing software capabilities flourishing on the iPhone, Palm can't afford to wait a year while they make the transition from web apps to native apps in their SDK. Palm might have had a chance against the 2007 Apple SDK, but not the 2009 version. Not even close. With this limitation, webOS will not be taken seriously by consumers who place importance on games or sophisticated third party apps.
Of course Palm, now with its deep Apple roots isn't blind to the issue. In fact, the kids at PreCentral have uncovered a Palm job listing from June 29th seeking Game Frameworks Engineers who will "design, implement, debug, and optimize frameworks for game development." So while the beta release of the webOS SDK might be limited, we'll key on the word beta for now. Remember, Super Monkey Ball wasn't built in a day -- it took a bit more than 365 of them before being offered after the launch of the original iPhone.

Read -- Craig A. Hunter
Read -- Palm game engineer listing

Palm makes Mojo SDK beta and docs publicly available, officially opens developer floodgates


Success! For all you developers hankering to get in on the webOS and Pre action (or at least see the action), your wishes have come true. Today Palm announced on its corporate blog that it would be making the Mojo SDK beta and accompanying documentation available to anyone who is interested... effective immediately. Furthermore, the company says it will begin taking submissions for new applications in the fall -- so if you're planning on getting something in, it's time to start cranking. For those of you haven't already torrented the previously available leak of the kit (or just want some real docs), this news should be music to your ears... er, eyes. Well what are you waiting for? Get downloading!

Read - Palm blog post
Read - Palm's developer site

iPhone OS 3.1 beta 2 released (update: disables tethering, enables AR?)


Unless you have a developer account with Apple, don't bother plugging your iPhone into iTunes -- we promise you're not going to have access to it -- but devs can now get their grubby paws on beta 2 of iPhone OS 3.1. We'll let you know if we see anything crazy, like usable Gmail, true background applications, or a notification UI that doesn't make you want to throw the phone against a very hard surface at high velocity.

Update: Looks like Apple has closed the door on hacks that enable tethering in this release -- at least for AT&T according to early reports.

Update 2: We've just been informed that beta 2 also introduces what appears to be a public API for manipulating live video. Devs are still testing the capabilities but it could open the door for augmented reality applications like Layar to come to the iPhone 3GS.

Palm's App Catalog to see wave of new entries soon?


Word on the street is that the lucky devils out there who have access (official access, that is) to Palm's Mojo SDK for webOS have now been invited to start submitting their labors of love for inclusion in the App Catalog. There's absolutely no way of knowing how long it'll take for the bulk of these submissions to become available to end users, but it's good to know that Palm's at least got eyeballs on 'em now, apparently -- and considering how carefully they're still controlling access to the SDK, they won't be inundated with thousands of entries right off the bat. Long-term, though -- for the sake of Palm and everyone with a Pre -- let's hope they are inundated.

iPhone OS 3.1 beta now available for developer community

Your fancy new iPhone OS 3.0 starting to look a bit long in the tooth? Heads up, Apple's now sending out the beta OS 3.1 and its SDK to the developer community to finagle with. We're still looking to see what's been changed here, so for now, if you're someone who needs the Latest and Greatest and happens to have the right access, download away!

Update: Still tinkering, but we've seen a new "Save a Copy" option for 3G S video editing that lets you retain the original film while saving an edited clip (picture after the break, thanks Kevin), as well as some reports of MMS being activated, but it seems to stall before actually being sent out over AT&T's network.

[Thanks to everyone who sent this in!]

Palm's Mojo SDK beta for webOS leaks into the wild


Palm has done its darnedest to keep the riffraff away from webOS development while it finishes up its Mojo SDK for webOS development, but the floodgates have finally opened with an opportune leak of Mojo to Torrent-vill. Naturally, Palm will still be locking out unapproved developers from releasing their creations to the App Catalog for the time being, but this should hopefully give the everyman a chance to hone apps in anticipation of a day of approval -- and should really beef up the homebrew community in the meantime. The other good news is that Palm is actually adding developers to its "early access program" at a fairly rapid pace, announcing that it doubled its membership this week, and plans to double it again next week. It's all coming together.

[Thanks to everyone who sent this in]

Update: The original leak was strictly Windows-style, but PreThinking notes that it's available for Mac now as well.

Pre apps successfully installed on non-rooted phone, world waits for details

Pre app successfully installed on non-rooted phone, world waits for details
There have been no shortage of custom apps hitting the Pre already, including a number of old favorites, but all have required a little bit of roto-rooting ahead of time to lay the groundwork for such non-authorized code. That might change in the very near future thanks to the work of a trio of dedicated deviant coders going by the handles xorg, simplyflipflops, and Shaya Potter. Over the span of just a few days they managed to figure out how to package and sign custom apps in such a way that anything can be installed on a completely stock phone -- the only catch is they're waiting to see what Palm has to say about it before they release a full how-to. Since the company has its own plans of making most developers wait at least a few months before setting them free we can't imagine the response is going to be: "This is totally awesome, please tell the world our secrets." But, we'd be happy to be wrong.

[Thanks, Bo]

iPhone SDK contains icon for unreleased model -- again

You might recall that this happened right about this time last year when we were all patiently waiting for the iPhone 3G to be announced, and once again, it's been discovered that the latest beta of the iPhone SDK has icons for an unreleased version of Cupertino's finest. We've been able to verify that two icons tucked away in a deep folder refer to black and white versions of the "iPhone2,1" (black is pictured above), which is one of the internal model codes we've been hearing get thrown around for a while now. Thing is, the icon is identical to the one being used for iPhone1,2 -- better known as the iPhone 3G -- so Apple's either smartly using a placeholder until the final SDK build, or the latest and greatest model is a dead ringer for the old. We're betting on the former.

[Thanks, Matthew]




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