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iphone 2.0 posts

Apple working on streaming your iTunes library to your iPhone?


Apple's experimented with allowing iTunes to stream over the internet as well as your LAN in the past and quickly removed the feature (probably due to RIAA pressure), so we're not placing too much stock in this, but AppleInsider's unearthed a patent that seems to describe a way to stream music over the 'net to your iPhone / iPod touch. The goal is to prevent you from having to selectively sync content to your device -- instead, you'd sync just the metadata and stream whatever you wanted direct from your machine as though it was all stored locally. There are some obvious problems here -- it wouldn't work if you didn't have service (or over EDGE, really), most home upstream connections aren't that fast, etc., etc., -- but it's certainly interesting, and a welcome addition to local storage if it ever makes the scene. In the meantime, how about working in some of those new UI elements from the Remote app into the iPod app?

[Via Macrumors, thanks Mark]

iPhone 2.0.1 breaking some carrier unlocks

Uh-oh, it look like it's not just the underground unlockers who're having problems with the iPhone 2.0.1 update's revisions to the 3G's baseband -- Vodafone customers who've paid to have their handsets unlocked are starting to report failures to connect to iTunes followed by the appearance of an "0xE8000001" error code. There are also reports from a handful of other carriers, but Voda's selling Steve's baby in 10 countries, so most of the complaints are from its customers. Other than that, there are some isolated reports of brickage, but we've mostly heard good things about 2.0.1, and our iPhones are definitely feeling a little better -- how about you?

[Via TUAW]

iPhone 2.0.1 now available through iTunes


Well, finally. iPhone firmware 2.0.1 has just been released by Apple, and we're hoping it solves the myriad problems introduced by 2.0: crashing apps, interminable keyboard delays, choppy scrolling -- you know what we're talking about. We're pulling down the 250MB file now, we'll let you know how things turn out -- won't you do the same?

Update: Well, it took its sweet time to install, but things seem a little tighter and snappier all around. We'll give it a day or so of actual usage before we pronounce things A-OK, though -- how's it going for you?

[Thanks to everyone who sent this in]

Netshare iPhone tethering app reappears in the App Store. Update: oh, it's down again.


Well, who knows what's going on here, but Nullriver's Netshare iPhone tethering app has made a reappearance for download by direct link only in the App Store, after getting unceremoniously yanked last night. It won't show up in searches, but you can still get it if you know the link -- that's a bit odd. Nullriver told Macrumors that it doesn't believe the SOCKS proxy violates any of the App Store SDK restrictions, and that while AT&T has tethering restrictions for its 3G network, other carriers around the world don't, making the app legit in its opinion. Looks like Apple's agreed -- for now. We did a quick hands-on video last night, check it out after the break.

Update: Yeah, it's offline again. This has really got to be drumming up sales, though. Well done, Nullriver. Thanks to everyone who sent this in.

Tether your iPhone, wirelessly. Maybe. (updated with video)


We're not sure how this one got past Apple's App Store censors, but the clever kids at Nullriver have released what appears to be the first tethering solution for the iPhone. The $10 NetShare app is just a SOCKS proxy that links an ad-hoc WiFi network to the iPhone's 3G or EDGE connection -- and if we could get it to work, we'd probably think it was a fine, if hacky, solution to a major limitation of Steve's baby. As it stands, though, the instructions are pretty sparse, and while we can get the app to recognize a connection, we're not able to actually load anything. We're not sure how long this one's going to last -- anyone else willing to give it a shot before it gets yanked?

[Thanks, Zoli; Warning, link opens iTunes]

Update: Aaaaand it's offline. Shocking.

Update 2: We've added our own video hands-on after the break.

iPhone Dev Team unleashes Pwnage Tool 2.0


Sort of. Pwnage Tool 2.0 can't handle 3G iPhone SIM unlocks just yet, though jailbreaking should work just fine, and we're also faced with the teensy little problem of the Dev Team's server being totally destroyed by downloads already -- mirror please? -- but the friendly little jailbreak app has finally been unleashed upon the earth. We'd never suggest trying out software like this right out of the gate, but, um, let us know how it goes, yeah?

[Thanks to everyone who sent this in]

Update: We're seeing mixed results so far in the comments, but no bricked phones to speak of. Always a good thing. Oh, and plenty of mirrors to be found in the comments, thanks guys!

Update 2: Looks like 2.0.1 is already out with a few fixes!

Are you having problems with iPhone 2.0?


So we can't help but notice that Apple still hasn't officially released iPhone software 2.0 for first-gen iPhones, even though most self-respecting gadget freaks have pulled it from the direct download links that popped up earlier. Since the file was hosted and available on Apple's servers around the time it was expected for release, it seemed safe to assume that it was legit -- and indeed, it (for the most part) works fine and plays well with the newly-live App Store. But a few of us here have had persistent problems on our first-gen iPhones: interface lag, crashing apps, hard resets, you name it. On top of that, we're hearing whispers that the .ipsw in question was meant only for 3G phones and not first-gen units -- and bizarrely, the build number of what we've got is 5A347, while our launch iPhone 3G is running build 5A345 on them. So until Apple stops being, well, Apple, and clears this all up, we're putting it to you: how are things going? Any problems, or smooth sailing? Happy you took the early plunge? Let us know in comments!

iPhone 2.0 free in early July for all iPhone owners, $9.95 for iPod touch


Steve just ran through a bunch of features of iPhone 2.0, and while we saw most of them back in March, some of them were new, like being able to draw in Chinese characters. There's also new support for iWork documents and better Office doc support, as well as new abilities to save images from email to the photo library, and new contact search functions. There's also finally bulk delete and edit of email / SMS, and the App Store will be making it to 62 countries, up from 22 in March.

Looking through the gallery now live on Apple's site, there are some other changes as well: the Maps app now has a slightly different "peel back" icon, there's a new 3G icon (obviously), and the calendar app has been redesigned, probably to work better with MobileMe.

Firmware 2.0 will hit in July free for iPhone owners (we'd say July 11, when the 3G iPhone launches, is a good bet) and the price has dropped to $9.95 for iPod touch owners -- still high, but better than the $19.95 we heard in March.

Sega, Pangea, Digital Legends show off $9.99 iPhone games


We saw an early demo of Sega's Super Monkey Ball back at the iPhone SDK event in March, but it looks like the real thing is ready for WWDC, with some 110 stages and all four classic monkeys, including Baby. We just caught a quick run-through during the keynote, but the graphics look unbelievable compared to anything we've seen on a cellphone before -- easily DS-quality graphics.

Also demoing games was Pangea, whose Brian Greenstone showed off Enigmo and Cro-Mag Rally, a racing game that uses the iPhone itself as the steering wheel, via the accelerometer. Again, the graphics were high-quality, and gameplay was described as "totally playable" with just a minimum of porting effort -- three days for each game.

Finally, Digital Legends Entertainment demoed a God of War-type game that they had developed in only two weeks that featured graphics somewhere between the DS and PSP. It'll be ready sometime in September.

Pricing for all three games was set at $9.99 to start -- high for a cellphone game, sure, but super competitive with other portables.

iPhone 2.0 beta gets geotagging?


Here's a nice little tidbit: word on the street is that the most recent version of the iPhone 2.0 beta has added a "Location Services" feature that encompasses what appears to be GPS-based Google Mapping, along with geotagging for the phone's camera app. Sure, even if these shots are legit, Apple is late to the party here -- other featurephone users have been geo-tagging their shots for years -- but that doesn't mean we can't condescendingly congratulate Apple for these "achievements" while simultaneously pinning screenshots to the fridge alongside that 3G preferences pane and the hand-traced picture of a turkey in crayon.

[Thanks, SuperSaf]

iPhone Enterprise Beta Program lets suits try 2.0 firmware early


Here's the good news: "select" registered Apple developers won't be the only ones with access to iPhone 2.0 beta software before the official June launch. The bad news? It still probably won't be you. Apple is courting enterprise IT departments to test out the 2.0 beta in a new "iPhone Enterprise Beta Program," but there are quite a few restrictions and caveats, with an extensive application form and no guarantee of success. If you get into the program, you'll get to test out all those new enterprise features announced today, and provide Apple with feedback on how awesome everything is.

iPhone 2.0 software update hits in June


That sound you hear? A million rabid iPhone users crying. After teasing us with mountains of glorious SDK features and apps, Apple dropped the bomb that we won't be getting any of those features until the iPhone / iPod touch 2.0 software update, which arrives as a free update in June and includes App Store. Selected developers will get a chance at a beta version of 2.0 to test their new applications out as of today, and we have a funny feeling somebody's going to be putting in some hours to try and crack this thing for the rest of us. In addition to the SDK-related features, the 2.0 update brings parental controls, such as allowing parents to turn of Safari or the App Store to keep those kiddies safe, and boosts mail functionality with PowerPoint viewing and mass message moving / deleting (freaking finally).

Apple announces App Store for iPhone, iPod touch


Apple finally let us know how we're going to grab all those snazzy new SDK-developed apps: App Store. The application will run right on your iPhone or iPod touch (it's going to be included in the next firmware update) and lets you choose your apps and download them straight to the device. Unfortunately this will be the "exclusive way" to get new apps, which might not sit well with the "free, as in free speech" crowd. Apps will include an electronic certificate, and if a developer does something malicious, Apple can "track them down and tell their parents." Porn is also a no-no. Developers get a 70% cut of revenue, while Apple takes 30% for store "upkeep," though the company claims it does not plan to make money off the store, and if developers wish to release their app for free they can certainly do so. You can also sideload applications you've purchased in iTunes, and updates can be pushed automatically to your app by developers.

iPhone SDK apps: AIM and others headed your way


Apple wasn't just loving on gamers and enterprise types with its app announcements today. Other hot softwares to get the iPhone treatment include AIM, Epocrates and Touch FX. It probably wouldn't be much of a stretch to call AIM the most requested app for the iPhone, and while we would've liked to see it included out of the box, it's better late than never, right? Epocrates is a medical app, which sounds very very interesting for all five people out there planning on using it. Touch FX is quite a bit more fun, developed by Apple in a couple days and featuring realtime picture manipulation with multitouch.

iPhone SDK gets real, available today

You knew it was going to happen eventually, right? According to Apple, devs are going to be able to grab the much-anticipated iPhone / iPod touch SDK today, thus ushering in this exciting new era of third-party development for those devices. Developers will have access to the same "Cocoa Touch" framework and all other APIs used by Apple for iPhone software development. Features include hardware-accelerated 3D graphics, location-enabled apps and full access to all the media capabilities of the iPhone. The 3-axis accelerometer is also up for grabs. Just like normal Mac applications, developers can use Xcode (Mac only) for their project -- a coding environment bundled with every copy of OS X. In addition to traditional Xcode tools there's a new feature called iPhone Simulator which acts as a full-on iPhone emulator for testing out apps without destroying your device. If you're feel like living on the edge, however, Apple claims it's just as easy to shoot an app on over to the iPhone for live testing. All developers can get in on this action now, but to test apps on the iPhone beta 2.0 software they'll need to be "selected" by Apple. If they need a little extra motivation, Apple is launching a $100 million "iFund" to help support development on the platform.




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