Zeemote JS1 brings analog gaming to your Bluetooth-enabled handset

[Thanks to Ohad from Mobile Game Developer for the vid]
Posts with tag gaming

We're not exactly sure how huge an audience there will be for subscription-based gaming on the cellphone, but nevertheless, Sprint is all set to find out. Announced at the Electronics for All Expo, the aptly-named Sprint Arcade will bring a number of titles from EA Mobile to "most data-enabled Sprint phones" for $9.99 per month. Among the titles listed are Sudoku, Mini Golf, Mahjong, Hearts, Air Hockey and Blue Blocks, but the carrier is already promising that more are on the horizon. Separately, the firm also proclaimed that it had partnered up with Namco Networks to bring Sprint users a mobile version of the Popeye arcade game, but it failed to cough up any pricing details to go along with it. So, anyone buying in? Or is that sound we hear the collective balking of Sprint customers everywhere?
If you've noticed an uptick in the number of gaming announcements coming out of Espoo recently, there's likely a very good reason for that. As expected, the New York Times is reporting that Nokia will officially announce this week a totally revamped N-Gage platform this week, turning the brand from a series of dedicated gaming-oriented phones to a full fledged service supported by a variety of its S60-based handsets. It sounds like N-Gage will take a number of cues from the current crop of online services for video game consoles, offering "try before you buy" game demos, player skill matching, recommendations, and other features that look to give the service even more of a community feel than it had before. Perhaps most importantly, Nokia will step up casual game offerings -- crucial for those times when you have literally one or two minutes to bust out some entertainment -- and offer the games as downloads rather than pesky cartridges. There's no word yet on exactly what existing handsets will be compatible, but it's safe to say superphones like the N95 will make the cut -- and odds are this doesn't spell the end of the gamephone form factor, either.
The exact nature of Nokia's next-gen N-Gage efforts still aren't entirely clear, but at least we know we'll be able to get our mahjong on. Nokia has announced a partnership with mobile game purveyor I-play to offer a full range of "casual" games to the N-Gage platform starting this fall. Interestingly, this announcement seems totally unrelated to the Shockwave Mini deal that was also recently inked -- so by all appearances, Nokia's putting a lot of weight behind its entertainment offerings over the next few months. There's no mention of how exactly the games will be delivered, though it's a safe bet that the upcoming N-Gage download client will play a role. Expect I-play's offerings to focus on -- as they call it -- "one-thumb" gaming experiences that make it easy to catch a quick game on the bus to work without having to get too involved. Just don't go trying World Rally Championship while you're driving, k?
Wireless handsets are becoming better gaming machines, although we're not seeing PSP-level playability yet on that slim-n-fast handset just yet. Toshiba, though, may want to change that -- and it's announced that a new 3D LSI chip that can render 100 mega-polygons per second to take mobile gaming and realism to the next level. As such, Toshy's new "TC35711XBG" chip is slated to be available to OEMs and ODMs in October. With 38 times the performance of existing solutions, built-in shading and reflectivity and WVGA support, we're chomping at the bit to see what this brings to the handset gaming table soon.
When you hear the word N-Gage, you probably get weird, grossed-out feelings and maybe a little stabbing pain in your side, right? Well, Nokia is attempting to make the transition from the N-Gage as a handheld gaming device (and a bit of a failed one at that), to N-Gage as a standalone game platform -- one which can be implemented on the PC as well as other mobile systems. The company is currently in the thick of development on a top-secret title known as "Project White Rock", which will be the first bound for the PC. The game is being developed by RedLynx (creators of popular handheld fare like "Pathways to Glory"), and produced by Scott Foe, who's known for his work on the first mobile MMOG "Pocket Kingdom: Own the World". According to reports, the game contains over a thousand lines of recorded dialogue, though sources say the game-play experience will be largely the same on both the PC and handheld platforms. Whatever the case may be, the few glimpses we've seen of the "next generation" N-Gage look pretty promising, and this scheme may just be the shot in the arm Nokia's gaming division is looking for.
Middle aged gamers for teh win (or something)! The NPD Group is reporting that in an average month, 29 million cell owners play games on their mobile devices and more than 7 million download games -- though there isn't any mention of where they are downloading from. NPD further break this down with 29 percent downloaded by people aged 24 - 34, 27 by the 18 - 24 set, and 15 percent by the youngest group aged 13 - 17. No shocker here -- the oldest group typically has the means, a credit card to shop with, and depending on the career choice, time.
Just because Nokia hasn't committed to making a direct successor to the original N-Gage doesn't mean there won't be focused devices in the pipeline to support its next-gen gaming platform. Although the N73 and N95 are apparently the only launched models that'll support its game download service when it launches this September, neither device is well-suited to the rigors of a hardcore game, and that's where the new handset comes into play (pun intended). Though details are scant, the Wall Street Journal reports that it'll have dedicated game keys, "among other features," for the expressed purpose of making life a little easier on the on-the-go gamer. As long as we can dispense with the taco talking, we're game (again, pun intended).




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