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First iPhone game with 3GS-specific graphics released?

Back in June it was revealed that the iPhone 3GS' newfound support of OpenGL ES 2.0 graphics put one of the first meaningful, material boundaries in software capability between iPhone generations (magnetic compass and video would be two other biggies), meaning that 3D-accelerated games targeted specifically for the 3GS platform could look a good deal fancier than their 2G / 3G counterparts -- and furthermore, they could be built to only work on the 3GS if the developer chose not to build in support for both. French software shop Eurocenter is touting that its newly-released Adrenaline Golf is the first game to take advantage of the 3GS' added graphics capabilities -- and while we can't verify that no other application submitted to the App Store in the past three months hasn't utilized OpenGL ES 2.0 in some regard, we can definitely verify that it looks way cooler on the 3GS. The good news is that Eurocenter has set up the game so that it chooses the correct graphics engine at runtime, regardless of the iPhone you're using, but after you see it on the 3GS it might seem a little inadequate on the older gear. Follow the break for our side-by-side demo of the sweet 3GS-exclusive water reflections, which are considerably better than real life since you don't risk getting wet.

Update: Sure enough, Eurocenter got a little overzealous with their claim -- Rocking Pocket's Blue Skies has had 3GS-specific enhancements for a while now. Thanks, everyone!

Madden 2010 confirmed for iPhone, probably requires more thumbs than you have

Yes, we know Madden's nothing new on phones, but we had to highlight Madden 2010 for iPhone -- which EA just confirmed today will be ready in time for the start of the NFL season -- because it looks really damn good. Console quality, even. That's great and all, but Madden's the kind of franchise that really needs quick reflexes and a whole lot of buttons positioned conveniently around the entirety of a console-ready controller to control with any precision, and buttons are something the iPhone distinctly lacks. So yes, we get it, the iPhone's capable of some stellar graphics -- but the real question is whether you'll be able to play through four quarters without punting it into the opposition's territory.

N-Gage trials make the leap to the Ovi Store

Nokia's Ovi Store duplicates one of N-Gage's main lots in life -- to serve as an over-the-air distribution channel of paid and trial apps -- and in the long term, it certainly seems to make sense that Espoo would be looking to merge the two initiatives into one. The company hasn't announced anything to the effect just yet (and even if it did, it'd have to find some creative way to duplicate N-Gage's social aspect), but it's now taken one small step by porting game trials over to the Ovi Store. If you want the full game you'll still need to buy it using the N-Gage app, so the maddening duality of Nokia's software strategy still basically continues as-is for the time being -- let's just hope this is a promising sign of things to come.

[Via Phone Arena and ZOMG its CJ]

LG Versa game pad module now available


If you've been getting bored of your Versa's QWERTY module, boy, have we got some splendid news for you: as promised, the snap-on game pad is now available. It slides along the back of the phone's body for storage (unlike the QWERTY, which requires that polarizingly-designed brown pleather wallet) and features an 8-way directional pad, four dedicated SNES-style gaming buttons, and the envy of absolutely everyone you've ever known. Grab it now for $29.99 -- you wouldn't want to be that one chump Versa owner who doesn't buy it, would you?

[Thanks, Daniel]

Hobbyist brings multitouch to the Nokia 5800, doesn't fix 3G reception


Okay, yes, pardon the headline -- we're a little fired up about the 5800's 3G situation at the moment, and at a time like this, nothing soothes the soul quite like some awesome hackery. Self-described "homebrew coder" Jamie Fuller has somehow magically turned the singletouch 5800 into a multitouch device, delivering a proof of concept in the form of a Guitar Hero-style game requiring cat-like thumb reflexes in response to the beat of one of the best songs we've ever heard. Considering that neither the hardware nor the software technically support multitouch here, it's a hell of a feat -- and it's also proof that hope springs eternal for even the most seemingly hopeless limitations of your favorite gadget, no matter what that gadget might be. The developer says that the app will eventually be available for free once it's further along, and in the meantime, he needs some beta testers and help with graphics -- you know, something beyond colored circles -- so if the dream of putting two fingers on your 5800's screen at the same time keeps you awake at night, you might consider pitching in. Follow the break for a video demo.

[Via Symbian Freak, thanks mj]

Palm touts its gaming roots, Pre conspicuously missing


Hey, Palm, you know when isn't a good time to brag about your rich, time-honored tradition of gaming software stretching back some ten-plus years? Right before the release of webOS and the Pre, a device you've straight-up told us isn't intended for games -- that's when. A lighthearted post on Palm's official blog today waxes poetic about the top Palm OS game downloads on Handango and mentions a few favorite classics from around the blogosphere, but here's the thing: unless Palm wants to get serious about bringing entertainment to the Pre, this just rubs salt in our TurboGrafx-16 emulator-craving wounds. The TI-sourced OMAP3430 underneath the Pre's skin is more than capable of knocking console-quality games out of the park, so we'll just have to twiddle our thumbs for a few months and see how this plays out; at the end of the day, it might simply be a question of how open Palm ultimately wants to get with its SDK.

Nokia looking to bring N-Gage empire to consoles?


Perhaps one of the largest barriers to a massive, all-out, unqualified success for Nokia's latest incarnation of N-Gage is that it takes two to tango -- yes, it's as much a single-player gaming platform as it is a multi-player one, but the community features are its crown jewel and it's pretty tough to find another N-Gager in some parts of the world. Nokia's Aki Jarvilehto told attendees of the Develop 2008 conference that it's looking at using N-Gage's "assets" on Xbox Live or PlayStation Online, though it's not clear whether there'd be any interactivity between console players and their mobile equivalents, or if Nokia's just looking for another revenue stream to augment on-phone sales. Either way, Creatures of the Deep on the big screen without having to jack into our N95's TV-out? Bring it on.

[Via The Nokia Blog]

Guitar Hero III: Backstage Pass simulates the crushing pain of having your demo tape rejected


The Guitar Hero franchise is synonymous with headbangin', mosh pittin' in-your-face rock 'n roll, but the latest joint released for phones is going in a slightly different direction. Rest assured, rock is still an integral component of the game, but Guitar Hero III: Backstage Pass takes a step back from the actual performances to simulate the whole rockstar experience from end to end. Buyers can apparently expect "more than 25 hours of gameplay" through a whole RPG-like storyline of promotion, gigging, and getting screwed over by shady managers. Even better, an online component over the web lets players compare stats and achievements, download new content, and set up challenges for in-game money. Groupies aren't included, as far as we can tell -- you'll still need your Ferrari-branded Vertu to help out with that.

Danger testing out an NES emulator for Sidekicks? Sadly, no.


Our first thought when we heard the news that there was an NES emulator in the works for the Sidekick series of text machines was one of pure, unabashed elation. The classic Hiptop form factor is pretty much exactly what the doctor ordered for effective old-skool gaming, after all -- and let's be honest, any time Nintendo playtime comes to a new platform is cause for immediate and overindulgent celebration. Our second thought was, "wait, what?" It's pretty unclear how the emulator would be loaded with legally-obtained ROMs and we have our doubts that Nintendo signed away the rights to any binaries, so we're a little confused about the word that this would be officially offered through the Danger's Software Catalog. Let's all cross our fingers, continue to pay our T-Mobile bills on time, and hope that tomorrow might bring countless hours of Skate or Die while we're... you know, actually skating or something.

Update: While not technically fake, it turns out that this 80s-vintage action is going to remain a pipe dream (and no, we're not talking about the NES game Pipe Dream, either). Danger's developer tools allow arbitrary Java to be loaded into the Hiptop emulator -- not just approved stuff, obviously -- so odds are that someone loaded an NES emulator (like, say, vNes) and went to town with the screen shots. Official offering through the Catalog, though? Not so much. Thanks, Jim!

Guitar Hero 3 rocks the BlackBerry, viciously


Drop your axe and pickup your BlackBerry? Seems Hands-on Mobile and Magmic Games have brought the wildly popular -- 7.5 million songs downloaded for the mobile version in less than six months -- guitar thrashing lunacy to the BlackBerry platform. The software can be picked up in two different flavors, a $4.49 subscription version that delivers 15 tracks up front with an ongoing charge of $4.49 which adds 3 songs a month to your track list. Magmic also offers a outright purchase option at $14.99 which includes the 3 songs a month. The initial crack track list includes songs like Santana's Black Magic Woman, Van Halen's You Realy Got Me, and even a bit of Black Sabbath by way of Paranoid. Aside from absolutely destroying corporate productivity, this game will add hours of joy -- and pain, we expect -- to your BlackBerry experience.

Gameloft plotting 15-plus iPhone games this year


Spore aside, we imagine we'll all occasionally need something just a little less cerebral and involving to pass the handful of minutes between trains, buses, meetings, connecting flights, and the like when third-party games hit the iPhone in full force come this June. To that end, Gameloft's got your back, announcing that it'll be flush with "over 15" titles for Apple's piece before the year's out. No specific games have been announced in the company's initial press release, but it does mention that they've "started to create a strong line-up" already, so here's hoping a solid percentage of 'em won't suck.

Glu announces its N-Gage launch lineup

While we all wait patiently for a wide-scale release of Nokia's revamped N-Gage platform, it's always fun to get learned on just what sorts of titles will be available for the rest of 2008; after all, the titles available through the First Access beta -- Creatures of the Deep, World Series of Poker, Space Impact, and Block Breaker Deluxe -- are only going to take us so far. Seasoned mobile game developer Glu Mobile has come forward to announce its '08 contributions to the platform, and with just three titles in the wings, it seems the company has done a surprisingly decent job of covering the full gamut. Speed Racer is a (you guessed it) racing title on "extreme" tracks, Super Slam Ping Pong! puts an arcade spin on the classic table game, and The Dark Knight is an action title that follows the upcoming Batman flick. The one thing we don't have in our lives is enough productivity sinks, Glu, so by all means, let's get these suckers pushed out on the double.

Nokia rolls out N-Gage First Access to N81 users


The delayed, revamped N-Gage client still isn't ready for prime time, but the First Access preview service -- which is just a little bit more functional than the preview shipping on some Nseries devices already -- has finally launched. The service introduces a full suite of social gaming tools (though with compatibility officially limited to N81s for the moment, that's a very small social circle indeed) and lets users download several game demos; Nokia promises that the service will evolve and expand as it ramps up for a full-scale release, so don't get too down on the lack of content and community just yet. Oh, and just a word of warning, downloaders: your data will get reset prior to the full-scale launch, so don't get too attached to your high scores, k?

[Via All About Symbian]

Get your PlayStation ROMs ready: psx4iphone now available


ZodTTD has made good on a promise to release their psx4iphone app to the public just a handful of days after announcing the project, meaning that the iPhone could very well end up taking a slot beside the PSP as a premier destination for portable PlayStation gaming. We're still not entirely convinced that the transition from PlayStation controller to touchscreen is going to be an easy one, though we're pretty sure hardcore gamers have overcome even greater obstacles in the past in the name of emulation. The package is being billed as a 0.1 release, meaning that it may not be the most solid build in the world -- but then again, it's not like you're getting your PlayStation jollies from Sony Ericsson any time soon, right?

[Via Mobilewhack]

Guitar Hero III Mobile now available on Verizon

Just a quick reminder for interested parties that Verizon has made good on its promise today to pick up Guitar Hero III Mobile, a game that hopes to bring some fraction of the Guitar Hero franchise's wild success to the mobile world. The game comes bundled with 15 songs with more promised via monthly "song packs," but don't expect the rock star lifestyle to come cheap -- Guitar Hero III Mobile runs $4.49 per month or $11.99 for unlimited use, making it one of the more expensive games ever offered through a carrier's deck. Anyone out there planning to buy a phone with a big, comfortable keypad for the sole purpose of rocking out?

[Via MobileBurn]




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