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Posts with tag development

Motorola slashing 20% of its research division


Another month, another round of layoffs over at Moto. This time, we're seeing 120 out of the 600 positions in Motorola Labs -- the unit responsible for researching pretty much everything ranging from handsets to radio technology -- slashed; another 180 are "being reassigned to work in individual business units." According to the company, the moves from Moto Labs "will help R&D teams work with their business partners to optimize R&D investment and focus on projects that deliver the greatest value for Motorola," though your guess is as good as our as to what that actually means. Granted, we wouldn't normally support hacking off a good part of your innovation department, but considering that it's been stuck in fail mode for far too long, maybe this really is for the best.

iPhone SDK comparison chart


So with hardware accelerated 3D graphics, an integrated database API, tightly integrated performance monitoring tools, and a highly specialized version of the Cocoa framework tweaked just for the iPhone and rechristened as Cocoa Touch, the iPhone's just-announced SDK sounds like a winner. But how does it compare to its well-entrenched competitors from Microsoft, Nokia, and the iPhone community itself? Let's have a look.

Android SDK frustrating developers due to bugs, lack of documentation

A month after Google launched the Android SDK, it looks like unresolved bugs, poor documentation, and the lack of a public issue-tracking system are causing some developers to say that the platform "isn't ready for prime time." The lack of solid documentation and unorganized feedback mechanism asides however, Ars Technica's Ryan Paul took the SDK for a spin and found that it has a lot of potential, saying "Despite some of the bugs and limitations in the API, it is definitely a viable and effective platform for application development," but that "it doesn't make it easy to create applications that have a really polished look and feel." Given how much bake time Android had before the announcement, it's a little strange that Google let it out the door without at least proper documentation, but there's still plenty of time -- we're not going to see any Android devices for another year, after all.

DeviceAnywhere lets devs play with 500 phones over the net


In one of the more impressive Frankenphone installations we've ever seen, a company called Mobile Complete has been operating a remote phone-testing service called DeviceAnywhere that allows mobile phone developers to test out their apps on any of their choice of over 500 different phone models. The phones are opened up and have their circuits wired directly into a server, so devs have access to every part of the device, just as if they were physically present. CEO Faraz Syed says that the networked handsets are "surprisingly reliable and robust, even though they look like we've cut them open and killed them." According to the company, all the major carriers and several large content providers are customers, and only Nokia offers a similar testing suite -- and it's not as robust. Too bad the service starts at $200 and runs from $17 an hour up -- we'd love to spend a couple hours fooling around.

Motorola looking to decrease spending, cuts R&D funding

With news of cost cutting tactics traveling down hill, we assume that consecutive quarterly losses and other negative news have caused Motorola, the third largest handset manufacturer in the world, to start trimming the proverbial fat off its business. Moto has announced that it will start by cutting 15 percent of costs from its research and development sector by the end of 2007. Is reinventing the same phone only by adding different colors not the proper business model anymore?

[Via mocoNews]

First third-party "game" app appears for iPhone

It would seem that the first-ever iPhone game has been written and is available to download to your Jail-broken device, and true to the natural form of the Microsoft vs. Apple debate, it's all based around blowing up Zunes. Jason Merchant, a clever (and possibly very bored) iPhone hacker has coded a small game app for the phone wherein you target floating Zunes with your onscreen mini-iPhone, and then blast away with missiles. The Microsoft-fanboy-incensing shooter was written in objective C, and obviously requires that your device has had Jailbreak run on it to allow for the install. The creator says he's working on an aquarium app which will allow you to drop fish-food to an underwater iPhone, which pretty much makes no sense at all.

[Via Hackint0sh, thanks Boy Genius]

iPhone to receive updates before Leopard launch?

It's almost a foregone conclusion that Apple will be firing out iPhone updates in the not too distant future to address an array of niggles the general population has with its first foray into the cellphone realm, but based an "informed" poster over at HowardForums, that time could be sooner rather than later. According to a supposed Apple employee who opened his / her trap in a casual coffee meet, the iPhone will eventually support file system access so that users can more easily manipulate the content stored within without having to ask iTunes' permission. Additionally, it was suggested that iChat would be added "before Leopard," less restricted ringtone access was on the way, and there was even a confirmation that Flash support will indeed be added soon. Still, we'd take all of this with a dash of salt (at least for the time being), but hopefully our collective patience will pay off soon enough, eh?

[Thanks, Fabian]

Apple announces third-party software details for iPhone


As expected, Apple used WWDC as the stage to announce a third-party development solution for the iPhone, putting to rest fears that the handset would be a closed (read: non-smartphone) platform. Calling it a "sweet solution" for allowing devs to get their wares onto iPhones across the globe without sacrificing stability or security, Apple is using its full Safari-based browser to let folks code up true, Web 2.0-compatible apps that can be accessed and updated on developers' own servers. Though any apps that third-party developers put together will run under Safari, they'll be totally customizable and maintain the platform's unique look and feel. Better yet, they won't require any special SDK -- Jobs claims that a working knowledge of modern web standards is all we'll need to code up custom iPhone goodies to our hearts' content.

iPhone to get software development kit at WWDC?

The iPhone's critics have focused on a handful of issues that could serve to to derail its would-be path to retail dominance; of those, the lack of a removable battery, 3G radio, and support for third-party apps are frequently cited as the top three (presented in no particular order). We may be waiting for round two to get either of the first two niggles resolved -- but contrary to initial reports, it seems that independent devs may end up getting a crack at the first model after all as Jobs had suggested at D. The New York Times is citing "a person briefed on Apple's plans" as saying that WWDC will see the introduction of a software development kit that allows folks to convert small Mac apps to run on the iPhone, seemingly making good on Apple's claim that the handset runs OS X. So who's ready to take the plunge if -- and only if -- this announcement pans out?

Developers chime in on PalmOS, ALP

While the whole Cobalt-that-never-was / Access buyout has all been sort of a blur over the past few years, the one thing that remained constant was the aging of Palm's current OS and the inability to sufficiently replace it. While we've seen ALP prototypes and more recently, Palm licensing Garnet source code from ACCESS, an interesting series of interviews over at PocketFactory asks developers to throw in their $.02 in regard to the debacle, and overall, responses weren't entirely shocking. The CEO of mobile game developer Astraware felt the need was still there to continue supporting Palm, if for nothing more than to take advantage of its relatively impressive installed user base, but it was no secret that he was more excited about a Linux-based possibility. Moreover, both the COO of iambic, Inc. and Stuart Dewar from Pimlico Software stressed that Palm's situation is nothing short of dire; with Windows Mobile 5 devices selling by the truckload (and not suffering OS battles all the while), it's giving developers less reason to focus their efforts on Palm applications. Additionally, building WinMo apps that could easily be ported to a Linux platform is becoming the most attractive option, which eventually leaves Palm trailing in the dust. Nevertheless, it's hard to deny to depth and breadth of Palm's marketshare, but be sure to hit the read link for the full skinny on just how developers feel about using their efforts to create Palm-friendly programs.

Trolltech announces pricing for Greenphone kits

The good news: the Greenphone really is available for purchase. The bad news: Trolltech wasn't joking when they said the phones would be heading straight to developers with nary an end user in sight. The Greenphone is only available as part of one of three software development bundles put together by the company, ranging in price from $695 to $890; to be fair, those aren't unheard of prices to pay for an unbranded, unlocked smartphone these days (SDK or no), but when you take a good, hard look at the candybar's specs, there are clearly better buys on the market. That being said, bright green smartphones running Linux have a certain appeal to them that we're having a hard time denying. Quantities are apparently limited, so consumers hoping to deny actual developers from getting their hands on a kit best get in touch with Trolltech on the double.




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