Skip to Content

Make smart financial decisions with DailyFinance
AOL Tech

developer posts

Symbian Horizon app store launched, dev program detailed

Mobile World Congress came and went all those months ago without an app store for Symbian freaks, but you know what? That's OK -- Rome wasn't built in a day, y'know. Besides, all that is changing now that the Symbian Foundation has announced that Horizon, the publishing program / mobile marketplace, is up and running as we speak. Currently the home of fifty award winning downloads (including Bubblewrap!) users can look forward to "thousands of applications in 2010." What are you waiting for? Hit that read link to get started -- but not before you peep the PR to see how you too can begin developing for the platform. It's after the break.

[Via TrustedReviews]

Nokia makes Qt port to Maemo 5 and N900 official (video)

Hey developers, Nokia's got a special treat for you today. It just announced the official port of the community-driven Qt for Maemo project. That means a common framework for writing native applications (and web apps and services thanks to Webkit integration) across Maemo 5 and future Maemo 6 releases, Symbian, and Windows Mobile. That's a broad reach in terms of devices (including the hotly anticipated N900) and marketshare and a smart move by Nokia in an era where devices are differentiated not by hardware and OS but by their ability to run apps and connect to web services. A "technology preview" release is available now and scheduled for final release (based on Qt 4.6) in Q1 of 2010. Click through for a wee taste.

Cyanogen Android ROM modder bends to Google's will but does not break

Cyanogen Android ROM modder bends to Google's will but does not break
Late last week word hit the Android community that the developer of the Cyanogen Android ROM received a cease-and-desist from everyone's favorite "do no evil" company, Google. Many reacted negatively to Google asking a developer to not modify what is purported to be an open-source operating system, but the issue was not with the OS; rather it was with the apps that ship on it, things like Google Maps and Gmail -- things that are most definitely not open source -- which Google does not want distributed on modified flavors of Android. The solution, according to the dev, is to simply remove them from the ROM, but to provide a way for users to install them back on their devices. The dev will be working on an app that will enable users to back up those applications and then, after the ROM has been installed, to restore them like new. It certainly sounds like a tidy way around Google's restrictions, albeit one that is going to take a considerable amount of time to implement, the net result of which will be exactly like before. That leaves us wondering: was this really worth the bad PR for the Googs?

Samsung launches TouchWiz SDK for cross-platform bliss

Now that Samsung's standardized on the TouchWiz interface across its entire touchscreen line -- dumbphone and smartphone alike -- they've created a fertile playground that offers developers the opportunity to reach a good chunk of the world's second largest phone manufacturer's devices. A dedicated software development kit for TouchWiz is now available direct from Samsung, and since your average code monkey doesn't necessarily have access to fifteen different phones running multiple versions of every platform Sammy supports, they're also offering up their Virtual Device Lab that'll let devs test their wares on everything the company has on tap. For distribution, Samsung will have a number of channels available: its Application Store, a new Widget Gallery that'll premiere on Verizon's Omnia II launching later this year, and -- perhaps most tantalizingly for developers -- the possibility of inclusion right in the frickin' ROM if Samsung really loves what you've done. Considering that you're targeting S60, WinMo, and a wealth of proprietary OS devices in one fell swoop, this could end up being a huge distribution channel.

iPhone devs offered cash to code for the Zune HD?

We've all been a bit up in arms about the apparent lack of a push for apps on the Zune HD given the platform's obvious strengths, but news from Daring Fireball seems to suggest that may not be the whole story. According to John Gruber, after publishing a short story on the ZHD and Microsoft's seeming lack of developer interest, he was contacted by an iPhone dev who claimed to have been pinged by Redmond to code for the new device. According to the source -- a Twitter client-maker -- he was asked to port his software to the Zune platform for "a bucket of money," though he ultimately declined the offer. Details beyond that fact are scarce, though apparently this dev is "certain" the offer was for the Zune. We won't argue for the benefits of having your application on two high-profile devices (clearly a personal decision), but it is extremely encouraging to hear that Microsoft sees the need to bring more than just basic functionality to a device like the Zune HD. Now, it's just a question of how smartly they go about it.

[Via The iPhone Blog]

Microsoft's Marketplace for Mobile developer portal now open for business

Microsoft's Marketplace for Mobile developer portal now open for businessRemember the 12 rules of Windows Marketplace for Mobile Microsoft posted a few weeks back? For coders, those were just the beginning. The Windows Mobile Developer portal is now live, serving pages upon pages of PDFs with rules, regulations, and plenty of fees, too. A 10-page license agreement describes the account fee ($99 per year), transaction fees (30 percent of each sale), and, most importantly, the license fee, which is the monthly amount paid out to the developer based on their app sales. A further 32-pages worth of submission guidelines advise on everything a registered developer needs to know to get an app through certification, including thrilling subjects like shortcut placement and icon design, DLL installation directories, and details of the fearful Hopper test -- two hours of random inputs and waterboarding. Apps will also be tested for memory leaks and to ensure that they play nicely with on-screen keyboards, two things many current third-party WinMo CABs have issues with. Marketplace will drop whenever Windows Mobile 6.5 starts hitting handsets -- officially, that is.

[Thanks, the::unwired]

Android Dev Phone 1 gets in on the Cupcake action early, deemed to be a little undercooked

Admit it, you want some Cupcake, but you're afraid of ditching the physical keyboard altogether. Good news for those of you who've snagged an Android Dev Phone 1, because your wish may be our command. The guys at Make have the lowdown on how to flash Cupcake to the device and experience that on-screen keyboard in all its glory. The hacked OS certainly wasn't ready for primetime, and that hotly-anticipated soft keyboard was still a little buggy -- but there is some hope for using the phone with one hand. We'll bet Google / T-Mobile keep this one in the oven a bit longer until it's ready to take on the masses, but at least we're seeing some fresh baked goodness on something other than the Magic. There's video of the Macguyver'd OS in action after the break.

[Via Geek.com]

More screens of Android Cupcake, and a chance to taste it yourself

More screens of Android Cupcake, and a chance to try it for yourself
Eagerly awaiting your opportunity to try out Cupcake on your G1 or other Android-powered device? Sadly we still don't know exactly when you'll get your chance, but we can at least give you an opportunity to check it out emu-style. Nullwire has the links, files, and instructions you'll need to get the current revision Android emulator up and running on your home computer, plus the freshly-frosted binaries you'll want to get a taste of s ome Cupcake action. We verified everything does work, so hit the read link if you want to take a bite yourself, or, if you're just looking for a guilt-free glimpse, take a look in the gallery. It has freshly baked screens of the new notepad app, the global time globe, and of course the delectable virtual keyboard. Head on over to Engadget for the gallery.

SIM / hardware-unlocked Android Dev Phone 1 surfaces for $399


Oh, snap! Out of seemingly nowhere, Google has revealed the Android Dev Phone 1, a SIM- and hardware-unlocked G1 designed to be sold exclusively to hard working developers. The handset ships with a system image that's fully compatible with Android 1.0, and obviously, it complies with any SIM card and can "flash custom Android builds that will work with the unlocked bootloader." In other words, the mobile should seriously appeal to devs who live far, far away from areas blanketed with T-Mobile coverage. In order to get one, you must first register as an Android developer on the Android Market site (which involves a one-time $25 setup fee); once you're in, you simply surf over and nail the "Purchase" link. For $399 (including free shipping in the US of A), this swanky G1 -- custom back and all -- can be yours, and it's scheduled to ship in 18 international markets soon. Would it be too much to yell "snap!" again?

[Thanks, Ryan]

RIM teams with DeviceAnywhere for testing of BlackBerry applications


Palm already did the deed by partnering with DeviceAnywhere in opening its Virtual Developer Lab, and now it looks as if RIM's doing the same for its BlackBerry lineup. The Waterloo-based handset maker has joined hands with the aforementioned testing outfit in order to let "outside developers test their applications on a single system that represents 100 BlackBerry models running on 16 networks." We're also told that RIM is currently working with 100,000 developers to "create applications for such uses as gaming and navigation that link customers more tightly to their devices," which shouldn't come as any surprise given the pressure from Apple and Google. There's no word on when the virtual dev facility will open its doors, but we'd bank on it being sometime between "now" and "real soon."

Motorola intros MOTOMAGX mobile Linux platform

On the same day that Palm names Wind River Systems as its preferred Linux provider, Motorola has gone and unveiled a new mobile Linux platform of its own. The "next-generation" MOTOMAGX package is supposed to "lay the foundation to deliver new levels of openness, flexibility, and support for third-party applications on Motorola mobile devices." Notably, Moto also stated that up to 60-percent of its handsets would be based on Linux "in the next few years," and announced that the MOTOROKR Z6 and RAZR2 V8 mobiles would be the first two based on the platform. Best of all, developers interested in creating applications for the MOTOMAGX platform using Java ME can get their hands dirty today by downloading the corresponding MOTODEV Studio, and be on the lookout for WebUI and "native Linux plug-ins" to be available to "select" individuals by the end of Q4.

Apple posts iPhone for Web Developers guide


Well, would you look at this. Yet another way to entertain yourself with that newly purchased iPhone, if you understand web development jargon, that is. Apple has now posted a guide that gives web developers the tools to design and create their very own web-based applications. The tutorial runs through a basic understanding of the user-iPhone interactions, integration with Phone, Mail, and Maps, page optimization techniques, AV guidelines, and of course, the low-down on what Safari for iPhone supports. Now, get to work -- there's hordes of non-techies just waiting to indulge in the fruits of your labor.

[Via TUAW]

OpenMoko Neo 1973 developer kits available July 9


End users still have a while to wait for a final, finished product -- October's the current estimate -- but developers looking to get cracking on OpenMoko's open-source handset need only wait a few more days. July 9 is the chosen date for pushing Neo 1973 dev kits out the door in two configurations: Neo Base for $300 and Neo Advanced for $450. Neo Base will include the first-gen handset plus garden variety accessories you'd expect to find in a retail package (headset, stylus, pouch, USB cable, and the like), while the Advanced package adds in some additional hardware for really ripping the phone to shreds and tricking it out. The goal is to make sure devs have a healthy catalog of apps ready by the time Joe Consumer gets his hands on one in a few months, at which point the hardware will be even better with the addition WiFi, 256MB of onboard Flash, two onboard accelerometers, and a faster core. We're countin' on ya, code heads!

[Thanks to everyone who sent this in]

Developers chime in on PalmOS, ALP

While the whole Cobalt-that-never-was / Access buyout has all been sort of a blur over the past few years, the one thing that remained constant was the aging of Palm's current OS and the inability to sufficiently replace it. While we've seen ALP prototypes and more recently, Palm licensing Garnet source code from ACCESS, an interesting series of interviews over at PocketFactory asks developers to throw in their $.02 in regard to the debacle, and overall, responses weren't entirely shocking. The CEO of mobile game developer Astraware felt the need was still there to continue supporting Palm, if for nothing more than to take advantage of its relatively impressive installed user base, but it was no secret that he was more excited about a Linux-based possibility. Moreover, both the COO of iambic, Inc. and Stuart Dewar from Pimlico Software stressed that Palm's situation is nothing short of dire; with Windows Mobile 5 devices selling by the truckload (and not suffering OS battles all the while), it's giving developers less reason to focus their efforts on Palm applications. Additionally, building WinMo apps that could easily be ported to a Linux platform is becoming the most attractive option, which eventually leaves Palm trailing in the dust. Nevertheless, it's hard to deny to depth and breadth of Palm's marketshare, but be sure to hit the read link for the full skinny on just how developers feel about using their efforts to create Palm-friendly programs.

Trolltech's Linux-based "Greenphone" for developers

Why wait for Access Linux or a garden-variety consortium to come to market, when Trolltech's got us covered right now with their Qtopia smartphone platform? Of course, devices running Qtopia have been few and far between, and unless you're willing to hit up France for one of your own, tracking down a handset is likely an exercise in futility. Trolltech has been feeling your pain and looks to introduce their "Greenphone" as part of several software development kits they'll be offering starting next month. We had a chance to hit up their launch event last night and snapped a couple shots (our apologies for the quality) and we have to admit, even though this thing is targeted squarely at Qtopia developers, it could just as well be decent looking handset for the masses. The quadband GSM / GPRS Greenphone includes Bluetooth, 64MB of RAM, 128MB of ROM with a miniSD slot for expansion, and a QVGA touchscreen sitting atop a 317MHz XScale; we're even digging the ecto-green exterior. Interested parties best be on their toes -- the phone won't be offered alone, and SDK packages will be available in strictly limited quantities.




    AOL News

    Joystiq

    Download Squad

    TUAW

    Daily Finance

    Urlesque

    Autoblog