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NVIDIA's Tegra jumps on the Android bandwagon

We've been hearing all kinds about NVIDIA's Tegra the last couple weeks, and have all been quietly wishing and hoping that we'd see Android getting some action -- and we will, and how! Apparently while the initial focus is Windows Mobile, NVIDIA sees Android surpassing Windows Mobile sales into 2012 and has decided to put some serious grunt into the new OS's development. The NVIDIA Tegra 2600 part is being developed with an optimized and accelerated Android release aimed squarely at OEM development and set for release sometime in Q2 this year. We've no idea how long it takes from reference to finished-in-our-hands-product, but the briefing hints at a couple mystereious sets, the "IAC S2" in Q3 and a "Yulong N8" by Q4. This guy is under glass over at NVIDIA's H.Q. here at MWC, so expect more once we stroll over for a look-see. Few more pics after the break.

NVIDIA shows off Tegra on video


Yesterday we told you about NVIDIA's new mobile platform, Tegra, and today, we've got some videos from the company showing off the system, and giving you a good impression of just how much less juice this architecture uses compared to the competition. Check the videos after the break demonstrating the systems' lean energy needs, HDMI output capabilities, blazing fast gaming, and that fancy UI we keep telling you about.

Hands-on with NVIDIA's APX 2500, and yeah, it plays Quake


In one word or less: wow. NVIDIA's MWC announcement of the APX 2500 cellphone applications processor was a stunner and we expect the cellular community is going to welcome them with open arms. We've covered what the hardware is all about, but we've also found out it'll be packin' 7.2 Mbps HSDPA in many flavors, quad-band GSM, WiFi, Bluetooth, and it frickin' plays Quake 3, like a monster. While gaming doesn't mean it'll be a successful device, the 2500 certainly seems to have the grunt to get some serious work done and with its Windows Mobile 6 underpinnings, it'll play well with current software. The current developer reference sample is a bit on the fat side, though we expect the likes of HTC will put this thing on serious diet before it gets out to and into our pockets. Follow the link to see the admittedly -- by NVIDIA -- iPhone-esque GUI experience -- and bezel, earpiece, face.

NVIDIA shows off APX 2500 cellphone applications processor


It's been a long while since we've seen anything from NVIDIA on the cellphone front, but the company has changed that in a fairly big way today, with it showing off its first major cellphone applications processor: the APX 2500. As CNET points out, that chip is largely the result of NVIDIA's acquisition of PortalPlayer back in 2006, and represents the company's first attempt at building a true computing processor for cellphones. From the looks of it, they sure look to have gotten off to a decent start, with the chip itself (based on an ARM11 core) able to run at speeds up to 750MHz, and encode and decode 720p high-defintion video, opening up the possibility of some pretty capable cellphone / video camera hybrids. Of course, this being NVIDIA, they also squeezed in some of their GeForce graphics technology designed especially for low-power devices, which they say is to allow for 3D interfaces, but we're sure could also be put to some other uses as well. No exact details as to when and where we can expect to chip just yet, but it'll apparently start to make its way into phones sometime next year, with Windows Mobile in particular able to exploit the technology in the chip -- no surprise there, given Microsoft's hand in the chip's development. Follow the break for a shot of NVIDIA's totally trippy demonstration interface that's in use on the APX2500's reference platform.




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