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Palm demos web-based Ares SDK for webOS

Currently, mobile entrepreneurs wishing to hawk their wares on the Pre (or Pixi, or unnamed webOS device of the future) use a software development kit from Palm called Mojo, a stack of Java-based tools that must be installed, studied, understood, loved, and respected before serious development can get underway. Palm sees that as a barrier of entry for web-oriented developers who want to make the leap to mobile apps, though, which is why they've crafted a new SDK called Ares that's based entirely on web technologies -- in fact, there's no install at all, apparently. Much of the interface is said to be drag-and-drop with enough JavaScript exposed to make your local .com designer feel right at home, potentially opening the app landscape to a whole new set of folks -- and considering that the App Catalog is tens of thousands of goodies behind the App Store and Android Market, they can use every loyal dev they get.

Public Radio App lets you resume 'This American Life' whenever you please

Now that you've got an NPR-lovin' stereo in your bedroom, the only thing missing in your otherwise completely fulfilled life is an NPR application that enables you to listen to your favorite programs whenever, wherever. If we just rung your bell, you can now drift away and die happy. Available this very moment in the 100,000-strong App Store is the Public Radio App, which essentially acts as a DVR for the iconic station. Once fired up, the app can "pause and rewind public radio streams from NPR, PRI, APM and local public radio stations," and there's even an alarm clock setting that wakes you up with your favorite public radio stream. Unfortunately, on-demand streaming is still a pipe dream, but there's nothing to stop these guys from adding that very feature in the next iteration. Go on -- try and lay off the trigger. It's not like that awfully low $2.99 price point is tempting or anything.

AT&T sues Verizon over 'there's a map for that' ads

Whoa -- we just got word that AT&T is suing Verizon for false advertising over Big Red's "There's a map for that" ads. We're reading the complaint and motion to stop the ads right now, but here's what AT&T says is the big problem:
In essence, we believe the ads mislead consumers into believing that AT&T doesn't offer ANY wireless service in the vast majority of the country. In fact, AT&T's wireless network blankets the US, reaching approximately 296M people. Additionally, our 3G service is available in over 9,600 cities and towns. Verizon's misleading advertising tactics appear to be a response to AT&T's strong leadership in smartphones. We have twice the number of smartphone customers... and we've beaten them two quarters in a row on net post-paid subscribers. We also had lower churn -- a sign that customers are quite happy with the service they receive.
AT&T also says its network reaches about the same number of people as Verizon's, so we're thinking it's a little miffed that it's being portrayed as an also-ran here. We'll update as we learn more, keep it locked!

Update: So this seems like a very narrow lawsuit, actually. As we've been told, AT&T thinks Verizon is trying to fool viewers into thinking that they can't use any AT&T phone services outside of 3G coverage areas by showing two essentially different maps. Since Verizon's entire network is 3G, the gaps in the red map are actual service gaps -- but Verizon doesn't show that the gaps on the AT&T map might be covered by AT&T's huge 2G network. We can see how that could be misleading, but at some point you've got to compare apples to apples, and AT&T even says it has "no quarrel with Verizon advertising its larger 3G network" in its complaint, so we'll see how the court reacts.

Update 2: Interestingly, Verizon's already changed the ads once at AT&T's behest, editing them to remove the phrase "out of touch" and adding a "Voice and data services available outside of 3G areas" small print disclaimer at the end. Apparently that wasn't enough for AT&T, which says the ads still confuse non-technical viewers into thinking AT&T provides no service at all outside of its 3G coverage.

Update 3: Okay, we've read everything -- there's really not much more to this suit than the arguments over the maps. We're thinking Verizon could have easily dealt with this by just using dark blue and light blue on the AT&T map to differentiate between 3G and 2G coverage, but at this point we don't think Ma Bell is all that interested in anything except getting these ads off the air. All that said, it's hard to deny that Verizon's ads made a perfectly valid point: using an iPhone on AT&T's network in New York or San Francisco is an exercise in frustration, regardless of whether you have 2G or 3G, and we've had zero problems on Verizon. Let's just hope AT&T is working as hard to fight these ads with its actual service as it is with its lawyers.


Apple rejects Macworld iPhone Superguide from App Store... for using the word 'iPhone'

The iPhone App Store's arbitrary and inconsistent approval process continues to baffle and annoy on every level, as Macworld Editor-in-Chief Jason Snell just had his iPhone book rejected... for using the word "iPhone" in the title. Apparently Apple doesn't like app names or icons to include the word iPhone or images of the iPhone -- which arguably makes sense on some level -- but you'd think a freaking iPhone reference manual would warrant an exception, wouldn't you? Making matters worse, it appears that one Mr. David Pogue didn't have this problem, as his iPhone: The Missing Manual was approved with title and icon intact. Sigh. Phil Schiller -- deploy!

'Endless Racing Game' iPhone demo video isn't endless, is endlessly entertaining

We're not going to bore you with details, but we are going to tell you that it's more than worth your while to watch this demo video for the iPhone title "Endless Racing Game." We can't attest to how fun (or not fun) the game is to play, but the clip is certainly worth your 90 seconds of attention. Check it out after the break.

[Thanks, Lena]

Jibbigo iPhone app translates from English to Spanish and back again

Jibbigo is a recently released iPhone app which promises to help you out the next time you're desperately trying to make yourself understood by your Spanish-speaking compadres. The app is capable of recording a sentence and translating it -- essentially in real time -- back to you. As you can see in the screencap above, you can speak either Spanish or English, and the translator will do its work, displaying both your original and a translation into the other language. The dictionary contains about 40,000 words, and the app is aimed at travelers. Jibbigo also requires the iPhone 3GS to make use of the bi-directional translation tools, and the app also reportedly functions a heck of a lot slower on anything other than the 3G. The app is available now for $24.99.

[Via, iPodnn]

Google developing free navigation app?

We already know plenty of people who've eschewed traditional turn-by-turn GPS systems in favor of plotting it out for free on Google Maps, and now there's whispers that Mountain View is coming after the rest of the market with a free nav app. That's at least what nav services providers are saying to Forbes, who think El Goog is gearing up to release a free ad-supported navigation app after making moves to use its own US maps instead licensing data from Tele Atlas and putting ads on the iPhone Maps app. Obviously that would shake things up a ton -- and make Android devices a huge bargain -- but we'll see where this all leads over the next few months.

[Via Fierce Mobile Content; thanks Elad]

iGOG VelAUcity brings velocity-sensitive drums to your humble iPhone

Mom / wife / building superintendent still won't let you get a drum set, huh? Well, you can show them, you can show them all with the new iGOG VelAUcity app, which for a mere $5 lets you do velocity-sensitive drumming on the iPhone. It works pretty great, too... to an extent. The technology appears to be based on the iPhone's built-in mic (VelAUcity doesn't work on an iPod touch), and the app recommends you use it with headphones, but not a headset with its own built-in mic, which would gum things up. In practice the drumming is really great, with multiple hit points on the drum pads and pretty good velocity sensitivity (for an iPhone app), but there are plenty of mic-introduced foibles like the potential for feedback or stray noises messing things up -- you basically would have trouble using this in a live application, though there are plenty of sliders so you can tweak things and give it a shot. Our favorite part perhaps is the mic trigger mode, which lets you do your fake drumming next to the iPhone, adding a whole new level of fake realness. Our least favorite part was the crashiness and the buginess -- part of which might've be blamed on our speed-strapped 3G. Don't say we didn't warn you. Video demonstrations are after the break.

[Via Create Digital Music]

Free iPhone apps can now include in-app purchases

One of Apple's many curious restrictions on iPhone apps has now been lifted. It used to be that, in order for developers to have microtransactions / in-app purchases, they had to charge something upfront for the software, essentially requiring consumers to pay at least twice, or not at all. Well, all that's changed, as the company has sent word to its developer community that the restriction has been lifted, meaning those annoying "Lite" and "Full" versions cluttering the app store can now be one and the same, with folks downloading the demo and paying to upgrade from within the app itself, a model that's worked to success in other software ecosystems like Xbox Live. Sure, there's gonna be developers out there that abuse the newly-minted business model, but it's not like anything was stopping them before when they charged $2 upfront only to get you again later. The mass email announcement is reprinted after the break. [Warning: read link requires iPhone developer account]

[Via Daring Fireball]

HAVA media streamer for iPhone available now


Just a quick note to all you HAVA Player enthusiasts: the iPhone app that the company announced at CES is finally ready for public consumption. Available from the App Store (of all places), the software lets HAVA owners control it all remotely -- including cable, satellite, and your DVR. What's more, you can stream your recorded programming right onto the handset for all those times when you can't stand to be apart from Jim Kramer. Supports iPhone and iPod touch with (OS 2.2.1 or higher) and will run you $9.99. PR after the break.

Layar now adding layers of augmented reality to iPhone

Since your Android handset-owning friends and colleagues can't have all the phone, Layar has finally made the leap to iPhone. It's now available in the iTunes app store for the enticing price of nada, with its own third-party ecosystem to boot -- only iPhone 3GS customers need apply, though, since without the magnetometer this is kind of a wash. We've only spent a few minutes with the new version, but it seems like much of our initial impressions from August seem to hold true, for better and for worse. But don't take our word for it, download away! [Warning: iTunes link]

[Via Wired]

Appirion's iDriver app lets iPhone control minivan (video)


Believe it or not, a device-controlled car isn't exactly fresh. In fact, we've actually seen a PSP control a Civic before Barack Obama was even a glimmer in the media's eye. That said, we're always willing to give credit where it's due, and the iDriver app just might be the most impressive use of Apple's smartphone... well, ever. As the name implies, this here app is able to control a heavily wired vehicle seemingly with ease -- the accelerometer handles the steering, and two soft buttons on the screen handle braking and acceleration. We'd bother explaining more, but we know you've already clicked past the break to see the whole thing demonstrated on video. Right?

[Via Engadget German]

Dev finds Windows Marketplace DRM severely lacking, easily circumventable

Microsoft's Windows Phones just left the chute a few days ago, and already it seems that ye old DRM is getting talked about -- and not in a good way. According to one Chainfire over at XDA-Developers, the so-called "copy protection" involved in keeping applications in place rather than strewn across a neighborhood of handsets is a pitiful joke, requiring just five minutes of tinkering to save the CAB files that the Marketplace app downloads to a separate folder. In other words, that relocated CAB file could be distributed to all of your friends, turning a single purchase into freeware for as many people as you know (or don't know, even). So, Marketplace devs -- does that make you feel all warm and fuzzy on the inside, or what?

[Thanks, GreeKNastY]

Palm throws the doors open: review-free app distribution over the web, open source developers can hop in for free

Well, things just got interesting. The very evening of the App Catalog's launch of paid apps, Palm has made a very different kind of announcement: it's going to let developers skip out on the App Catalog if they so choose. Devs will be able to submit an app to Palm, who will turn around and give them a URL for open distribution of the app over the web -- without a review process getting in the way! The App Catalog will still exist for those who want to use it of course, with a $50 entrance fee to get an app inside -- and we're guessing it'll remain the only way to distribute paid apps -- but the new URL distribution should decentralize things just a little bit. In other good news, Palm will be dropping the $99 annual developer fee for folks building open source apps, and hopefully that free ride applies to App Catalog entry as well, though now there's web distribution to make it less of a sticking point. Palm's also going to open up its analytic data to developers, and even is giving away Pres and Touchstones to the audience members of the little shindig privy to this announcement -- clearly the company is making a strong play for developers, and who doesn't like to be loved?

[Thanks, Lawrence]

Vonage Mobile iPhone and BlackBerry apps available for download


You remember Vonage right? The trailblazing VoiP company is still around and appears at first glance to have instigated a bit of coup in the battle for VoiP calls over AT&T connections. Unfortunately they haven't, at least not yet. See, the free Vonage Mobile app just added to the iTunes App Store for the iPhone and iPod touch has been approved for making international calls over AT&T's cellular network (take that Skype) in addition to WiFi. Unfortunately, we're not talking about SIP calls over EDGE/HSDPA data. Like the rejected Google Voice app, if you're out of WiFi range but still have voice service then Vonage Mobile will redirect your international call (entered directly into the App or selected from your address book) to a local access number in the US -- you're then using your AT&T minutes while being charged Vonage Mobile's discounted worldwide calling rates. The app is strictly pay-as-you-go for the moment and will not give free global calling to those who subscribe to Vonage's $25 per month Vonage World plan -- Vonage says that will come before the end of the year. The Vonage Mobile app for BlackBerry only works over your carrier's voice network while the iPod touch app only works over WiFi, naturally. Also, BlackBerry users will revert to Vonage's lower rates anytime they make an international call whereas iPhone users must launch the Vonage application first.

[Thanks, Ricky B.]




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