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Adobe engages Apple in passive aggressive warfare with iPhone's Flash message

Adobe's seemingly tried everything in its fight to get Apple to tear down enough development barriers to get Flash ported to the iPhone, culminating in a native compilation option in CS5 that... well, really doesn't solve much of anything. So far, nothing's worked. What's next? Get the masses fired up with some old-fashioned propaganda and let 'em riot down at One Infinite Loop, of course! Visiting Adobe's Flash download page from an iPhone now shows a pretty tersely-worded message informing the user that they're getting short-changed simply by Apple's refusal to budge, so yeah, if you hear an occasional cry of "this is outrageous, I'm writing Apple immediately!" while sitting at an airport gate or a coffee shop, you can safely guess what just happened.

[Via Gear Diary]

Adobe lets you use Flash to create... non-Flash apps for the iPhone

Notably (or not so notably) absent from this week's mobile announcements out of Adobe's Flash camp is the iPhone, a platform that many want to see pick up official Flash support for a number of totally valid reasons -- but realistically, the gap between Adobe's stance and Apple's stance on the subject seems no closer than it did in 2007. The solution? Let developers make Flash apps for the iPhone and convert 'em over to native code prior to submission to the App Store. Of course, this effectively means that there's nothing "Flash app" about these Flash apps, but if nothing else, it lets devs apply their existing knowledge and code libraries in a way that'll make Apple happy and get real, native apps out to users without the muss and fuss of a manual port. The apps look pretty cheesy compared to most purpose-suited iPhone apps, but skeptics should note that there are already 8 apps live in the App Store that were compiled this way -- Adobe boasts that it's a 100 percent acceptance rate so far -- and the Flash CS5 dev environment required to make it happen should be available as a public beta "later this year." Pretty cool, but no, seriously... how about real Flash, Apple?

Flash 10.1 announced for just about anything with a screen, webOS and WinMo betas this year (update: Pre video!)

Flash 10 already supports HD video on the desktop, but 10.1 -- announced this week at Adobe's MAX conference in Los Angeles -- is being billed the first to really reap the full benefits of the Open Screen Project by unifying feature sets across a wide variety of platforms on the desktop, the laptop, and the pocket. As usual, Windows, Mac, and Linux will all get hooked up with the latest release, but public betas of 10.1 for Windows Mobile and webOS will be hitting before the end of the year as well followed by Android and Symbian in "early" 2010. RIM's also gotten official with its rumored membership in the Open Screen Project, though the lack of a timeline for 10.1 support in BlackBerry OS is a stark reminder of the long technical road that lies ahead for Waterloo as it tries to match the smartphone competition tit-for-tat in the multimedia space. At the end of the day, mobile Flash means nothing without the horsepower to properly drive it, so let's hope that Tegra, Snapdragon, and next-generation architectures like OMAP4 start to come on board en masse just as these builds come out of beta.

Speaking of fast chipsets, the other big news out of the show is that Flash 10.1 will take advantage of GPU acceleration on a number of key mobile platforms, including both nVidia's Tegra and Qualcomm's Snapdragon alongside ION for smooth (well, theoretically smooth) 720p and 1080p video on the latest generation of netbooks and smartbooks.

Update: Added video of the Palm Pre running three instances of Flash in parallel after the break.

Read - Flash 10.1 announcement
Read - RIM joins the OSP

BlackBerry browser to get full Flash and Silverlight support?

Sounds like RIM's trying to do more than just bring the woeful BlackBerry browser up to par with the competition -- Boy Genius Report says Waterloo's trying to leap way out in front by building in full Flash and Silverlight support. BGR says it'll be full Flash, not Flash Lite or the Open Screen Project's mobile Flash 10 implementation, but don't get too excited: it'll be next summer before RIM ships devices fast enough to handle it, and even then things may be delayed since they'll need HSPA or LTE data speeds to pull it off. Hey, maybe in the meantime all those engineers could maybe work on things like properly rendering a text page? Just an idea.

Flash 10 for smartphone beta coming this October

It's been a while since we've heard a peep about Adobe's Flash 10 for smartphone initiative, but according to a slide from its Q2 Fiscal Year 2009 earnings presentation, the platform's on track for a beta release this October at the company's MAX conference. Prime mobile OS candidates for the beta include those from Adobe's Open Screen Project, which at last count included Nokia, Palm, Google, and Microsoft -- and unless there's been some behind closed doors meetings, the two glaring omissions on that list are still gonna be bugging you come this Halloween.

Nokia also joins Adobe initiative, Flash 10 for (almost) all


We're not quite sure if you're seeing what's happening here, but Apple and RIM are working themselves right into the time-out corner. We already heard earlier today that Palm would be joining Adobe's Open Screen Project -- which, by the way, guarantees Flash 10 support on the Pre -- and now we're told that Nokia is following suit. What it all boils down to is this: Google, Microsoft, Palm, and Nokia are all expected to release platforms or handsets in the coming year or two which will support Flash 10, all while Apple's iPhone attempts to limp by with... YouTube support. Granted, we have heard that the suits at Cupertino are in talks to make it happen, but we've yet to hear as much at MWC. Also of note, it seems that a similar deal including RIM is also pretty far off, so BlackBerry users should probably order their daily dose of patience as well.

[Via Macworld]

Palm joins Adobe's Open Screen Project, Pre to support Flash

Pandora's CTO talks about Pre, webOS development, gaming, and small children
Copy and paste, data tethering, and now Flash -- it looks like the Pre's going to fill in a lot of unchecked iPhone feature boxes, doesn't it? Yep, Palm's just joined Adobe's Open Screen Project, and there's no two bones about what that means: the press release flat out says "the Open Screen Project will help deliver Adobe Flash Player for smartphones on the new Palm webOS platform." That's especially interesting since the webOS SDK is so heavily based on web technologies and native player support potentially opens the door for Flash-based apps, which would instantly bring a ton of new devs to the Pre. That's not a bad thing. We'll find out more at the end of the year, when the mobile Flash player is due to arrive.

Apple teams up with Adobe for iPhone Flash at long last


With Android getting all Flash-ey, Apple's "Goldilocks" position on Flash -- the full Flash player is too hefty, Flash Lite is too weak -- seemed pretty untenable. Now Adobe CEO Shantanu Narayen has revealed that Apple and Adobe are "collaborating" on making Flash a reality on the iPhone, citing the technical challenge it presents. What's clear is that with all this work to do, it doesn't seem they're going the watered-down Flash Lite route, but we're trying not to hold our breath for a full-on, Hulu-friendly version that will finally help us get that Doogie Howser fix on the go. Naturally, there's no word on when this will hit.

[Via AppleInsider]

Finally, proper banner ads for Android: Flash demoed on a G1


At Adobe's MAX event this morning, none other than Andy Rubin himself helped to demo Flash running on a G1, proving that it's possible (in case years of Nokias with S60 browsers haven't already done a sufficient job of showing that) and that Apple's running out of excuses. It wasn't mentioned exactly when we'd see it pushed out in an over-the-air update (or available from the Market, possibly, we suppose), but at least Rubin confirmed that Adobe and Google are pooling their collective noggins to make it happen. Ads for life insurance just aren't the same without an animated dancing dude or flying pig, so we're delighted to hear that some balance is going to be restored to the world.

Verizon launches Flash-based "Dashboard" for snazzy content delivery

Verizon has launched a new "experience" (for lack of a better word), dubbed "Dashboard," that will eventually find its way across much of the carrier's lineup -- but lucky Chocolate 3 owners are the first to get hooked up. The Network's looking at Dashboard as an entirely new content stack that complements its existing portals, capable of delivering a richer experience thanks to its Flash-based roots; the idea is that content providers will be able to offer free and paid content side by side, seamlessly, without the user needing to jump between sites or apps. We're all for flashy new ways to use our handsets, just as long as we don't accidentally buy stuff without realizing it until our bill shows up next month, ya dig?

[Via mocoNews]

iPhone news roundup: subsidies, Flash, Canada, and beatings


Psst... you hear that there's a new iPhone coming out next month? Yeah, us too. Here are a few iPhone stories we've been tracking from the past handful of days:
  • An analyst for Oppenheimer claims that AT&T is going to be shelling out $325 for each and every iPhone 3G it sells, compared to an average of $200 for other devices on the carrier's shelves. What's more, devices sold in Apple stores (as opposed to AT&T stores) will cost AT&T another $100 for some reason, bringing the grand total to $425 -- not including the $199 or $299 the customer is paying for the 8GB and 16GB models, respectively. Where Oppenheimer is getting its figures isn't exactly clear, but we suppose it's believable -- and as the analyst suggests, the higher subsidy reflects AT&T's confidence that they'll be able to recoup the loss with a higher ARPU.
  • The on-again, off-again saga of Adobe Flash on the iPhone continues, with the company's CEO trumpeting during its Q2 earnings call that it now has a version working in the SDK's emulator. That's all well and good, but there's still no sign that Apple wants Flash on the iPhone, and since Cupertino's still the ultimate gatekeeper here, Adobe's efforts could still all be for naught.
  • Canada's Rogers has finally decided to stop playing coy and has replaced the silhouette of the mystery device launching on July 11 on its site with the real deal. You weren't fooling anyone anyhow, guys.
  • A Columbus, Ohio bus rider was unceremoniously beaten this week in an attempt to nab his iPhone as other riders calmly looked on, showing no emotion whatsoever -- a sad state of affairs, to say the least. Fortunately, the victim was able to hang on to the goods but suffered some injuries in the scuffle. If it had been an iPhone 3G, we'd have to summon every ounce of willpower not to have a go at swiping it ourselves, but an iPhone 1? Seriously, come on.
[Thanks to everyone who sent this in]

Read - $325 subsidy [via Mac Rumors]
Read - Flash working in iPhone emulation
Read - iPhone on Rogers
Read - Bus rider beaten for his iPhone

BREW Mobile Platform lassoes Adobe Flash support

Not too much news on the BREW front of late, but this one's pretty big. Just this week, Qualcomm and Adobe jointly announced Flash support for the BREW Mobile Platform. Reportedly, the software will "fully integrate and deliver Adobe Flash technology to mass market handset devices," and it'll also enable Flash developers to "create standalone applications that integrate mobile device functionality with web content and services." Beyond that, there's just a bunch of back-patting going on in the release, but if you're into that kind of thing, feel free to make you way down to the read link.

[Via PhoneScoop]

Adobe kills license fees for Flash on devices


Keeper of Flash, Adobe, has unveiled its far-reaching "Open Screen Project," garnering the interest of a who's who of heavy hitters ranging from ARM to Verizon and pretty much everyone in between. Why the massive corporate attention? The project ultimately aims to open-source Flash's file formats and portions of its inner workings -- but perhaps more importantly, it'll kill the license fee manufacturers pay to bundle Flash players on their devices, potentially opening the door for the same massive level of acceptance Flash has enjoyed on the desktop in our pockets as well. There's no word on exactly when the fruits of the project will be available to the public -- Adobe says it's "just underway," after all -- but if this means our Flash-laden phone is going to be, like, 20 cents cheaper now, we're all for it.

Adobe: Flash for iPhone might be a little harder than we thought


It seems that Adobe CEO Shantanu Narayen isn't a developer for the firm -- or at the very least, he doesn't have a full appreciation for the height of the fence surrounding the iPhone SDK's walled garden. The company and on-again, off-again Apple chum solidly backpedaled on the chief's comments regarding Flash for the iPhone that were made just a day earlier, saying that "...to bring the full capabilities of Flash to the iPhone Web-browsing experience we do need to work with Apple beyond and above what is available through the SDK and the current license around it." For what it's worth, Adobe does say that it's still very much interested in doing up a Flash client, it just needs a little extra help from Apple on the side to make it happen -- so if we see this package pop up in the App Store later this year, we'll know that at least one company's been given a free pass to break the rules.

Adobe says Flash is coming to the iPhone


The word is out, kids. Adobe has apparently gone against old Jobsy's wishes, and it's planning a Flash player made all special for the iPhone (ala Windows Mobile) despite Apple's concerns that the technology -- in its current incarnation, anyway -- isn't cut out for mobile duty. During a conference call today, Chief Executive Shantanu Narayen said, "We believe Flash is synonymous with the Internet experience, and we are committed to bringing Flash to the iPhone," adding, "We have evaluated (the software developer tools) and we think we can develop an iPhone Flash player ourselves." We wouldn't be surprised if Adobe were to be given a pass on all those pesky SDK rules that would likely prevent a proper browser-based Flash component to be coded for the device, though those Apple dudes can be real sticklers for rules.




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