Dev finds Windows Marketplace DRM severely lacking, easily circumventable
[Thanks, GreeKNastY]
WindowsMarketplace posts

So Microsoft France's product manager for Windows Mobile, Audrey Zolghadr, is saying that the company's upcoming Windows Marketplace launch will be accompanied by around 600 apps certified and available on day one. Depending on your perspective, that's either ridiculously anemic -- the iPhone's App Store has a couple orders of magnitude more currently available, for example -- or a veritable cornucopia. Though the Ovi Store has no shortage of "items" to buy, an overwhelming majority of those are currently wallpapers, ringtones, and the like, and Palm's App Catalog launched with so few apps that many folks (we're not naming names) literally had every app installed within a few minutes of buying the phone. At the end of the day, it's all about signal-to-noise ratio; if Microsoft can deliver 600 apps and half of those are terrific, they're on the right track -- though at this point, we're thinking the next battle in Smartphone Platform Wars doesn't really kick off until WinMo 7 swings by anyway.
With the App Store, App Catalog, App World, Ovi Store, and all shades of third-party mobile software stores out in the wild, Microsoft's undoubtedly looking at Windows Marketplace as being one of the more important features it's bringing to the table in the fanfare surrounding WinMo 6.5. Differentiating features that Redmond can pimp against the competition -- all of which sound like identical concepts from a quick glance on paper -- could be a key offensive weapon in keeping 6.5 playing with the big boys long enough to get WinMo 7 out of the door, but one thing we now know won't be a part of that is a useful app sharing concept. As it was originally understood, the idea was that the Windows Marketplace would allow you to share purchased apps with up to a total of five devices, meaning friends, family, and coworkers could exchange wares. Seems like a good idea to casually spread the word about great software, but Microsoft's now followed up to clarify: turns out you'll only be able to share the app with five of your own phones, the idea being that you'll be able to easily transfer software licenses when you upgrade to new hardware. To verify the link, you'll need to use the same Windows Live ID on all devices -- so unless you plan on sharing your htc_blue_angel_4_lyfe@hotmail.com with everyone you know, you're out of luck.
Up until now, Microsoft has taken a rather laissez faire attitude toward application development -- anyone with a copy of Visual Studio and half an ounce of coding know-how could whip up and share whatever little programs they want. That won't be the case inside Windows Marketplace for Mobile, Microsoft's answer to the App Store, and the company is now listing a number of guidelines that devs must follow for the fruits of their labor to be included. Top on the prohibited list? Apps that themselves sell other apps. Second rule of the Marketplace? No apps that link to apps that sell other apps. Also banned is VoIP over cellular networks, apps that run non-managed code (i.e. don't stay inside the sandbox MS has set up), anything that distributes a user's information, and downloads that are bigger than 10MB. Not mentioned? Anything to do with naughty content, meaning purveyors of explicit executables might not have to make concessions. Full list of 12 commandments after the break.







