Nokia Quake III gains on-phone server, Bluetooth keyboard and mouse support
[Via Decoder, thanks Olli]
Posts with tag MobileGaming

We love seeing console and even old-school arcade games being ported to cellphone screens, and Verizon Wireless has done us a solid in that respect. Geometry Wars: Retro Evolved can now be landed on the screens of those with Verizon's 'Get It Now' service. Want some gameplay deets? The BREW-based Geometry Wars version serves up Untouchable, Survivor, Monster, Trenches, Speed, Multiplier, Feline, and Bomber modes. We call that mobile game playing paradise. Get it now for a one-time $6.49 fee or $3.49 for a month of use. It's now available on 25 Verizon handsets, including the MOTOKRZR K1m and the LG enV.
Middle aged gamers for teh win (or something)! The NPD Group is reporting that in an average month, 29 million cell owners play games on their mobile devices and more than 7 million download games -- though there isn't any mention of where they are downloading from. NPD further break this down with 29 percent downloaded by people aged 24 - 34, 27 by the 18 - 24 set, and 15 percent by the youngest group aged 13 - 17. No shocker here -- the oldest group typically has the means, a credit card to shop with, and depending on the career choice, time.
If you're a mobile gamer, odds are you're probably not using a BlackBerry -- but if a major publisher has any say in the matter, that may not be true for long. Gameloft, Europe's biggest mobile phone games provider, announced this week that it will soon be making and selling games for the BlackBerry platform. This is quite a boost for BlackBerry owners who have probably wanted official support for cutting-edge mobile games for some time. Right off the bat, Gameloft titles such as "Asphalt Urban GT 2," "LOST" and "Prince of Persia: The Two Thrones" will be the first titles for the BlackBerry platform released by Gameloft, and will cost from $5.99 to $7.99 each depending on where the carriers price each title. With the U.S. mobile gaming market seeing 2006 revenues of $722 million, it's no wonder Gameloft saw such a nice opportunity here. BlackBerry owners aren't all business, right?
Are you sneaking away from work early to get your "Second Life" with it in the virtual space? Well, millions do that every day, so it seems strangely natural for someone or something to port the Second Life virtual environment to a mobile somehow. It's been done -- and as a J2ME application that should work on almost any java-enabled cellphone. Killer features here, according to Comverse Technology which created the app, are integrated SMS and instant messaging -- and even streaming of mobile video directly inside the Second Life mobile app. But if that data connection drops out, expect your avatar to wilt over and wait for that nifty EV-DO or HSDPA connection to return in full force.
We usually don't have to wait long for some tech industry exec to give us new fodder for CE-Oh no he didn't!, and Karl Woods, pusherman/Executive Vice President of sales and marketing for mobile developer and publisher Kiloo delivered the goods earlier this week. He decided we should witness the strength of his street knowledge by comparing his job of marketing mobile games to, and we're quoting here, "the crack cocaine model." (Could someone tell him that his company is named "Kiloo," not "Kilo"?) Says Woods:
Cellphones seem to have a way of busting gender stereotypes. First we hear that men are more likely than women to buy a phone as a fashion accessory (Nokia probably wishes they'd caught wind of that before showing the decidedly feminine L'Amour Collection), and now we're being told that some 59% of all mobile gamers represent the fairer sex -- at least that's what research firm Parks Associates has concluded in surveying some 2,000 Internet-connected gamers. "Women are the foundation of the gaming market, and as an industry, we need to cater to their preferences," says Parks Associates' director of research John Barrett. Of course, if this means more games like Spore dropping on our phones, us boys say, "bring it on."
Just because you're a Mobile reader. doesn't mean you can't join in on the E3 fun. Nokia used the world's biggest gaming show to unveil several upcoming titles compatible with not only the N-Gage, but N-series and some S60 devices as well. Among the six games announced were three sequels to popular franchises, Space Impact, System Rush: Evolution, and ONE-Who's Next?, which improves upon the 2004 fighter with better graphics, frame rates, and support for landscape mode. The new titles also look rather promising, and include an Internet-enabled version of Texas Hold'em called Pocket Aces, which allows players to convert winnings into digital swag for their online avatars, and even allow those avatars to play in their stead. Rounding up the bunch are the N-Gage Arena-compatible Pro Series Golf and a fishing simulator called Creatures of the Deep that uses vibration feedback to enhance the otherwise boring activity of watching a fishing pole on your phone's tiny screen.





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