The Motorola RAZR 2 V9x for AT&T brings GPS, non-hideous color

Posts with tag ATT

Look, everyone knows things aren't exactly gangbusters over at Motorola right now, but it's downright depressing when you've got to pat your own self on the back for an award given to you by AT&T. Even worse, the Outstanding Supplier recognition "in the area of teamwork" seems like something that should be expected as one mega-corp works with another, but we digress. Moto was apparently one of 27 that received similar awards, though we haven't tallied up precisely how many others felt the need to publicly gloat. Said Dan Moloney, president of Motorola's Home and Networks Mobility business, "we are delighted to be named amongst AT&T's best of the best in teamwork." And we're delighted for you, Mr. Moloney.
Klausner Technologies' litigious ways have already proven successful with Vonage, and it now looks like the company has got what it wanted out of Apple as well, which it had sued (along with AT&T) back in December over the iPhone's Visual Voicemail feature. As Reuters reports, both Apple and AT&T have agreed to license Klausner's patents relating to Visual Voicemail, and settle the lawsuit that was brought against them, although any other details are expectedly light at the moment. It seems that Klausner isn't quite content to sit on its patents just yet, however, with Reuters also reporting that the company is "in discussions" with both Comcast and Cablevision about them using the very same technology.
Yesterday we went over a few of the more confusing bits of the iPhone 3G launch -- and let's be honest, this launch is way more confusing than the original go-round. Of course, there were a lot of burning questions to be answered from the audience, so we got an AT&T spokesperson to weigh in on what's on your mind. The most surprising answer? Contrary to reports implying otherwise, AT&T pretty much categorically claims that no matter where you buy your iPhone 3G, be it from AT&T or Apple, you have to walk out of the store an activated customer. Check it all out over on Engadget!
Seems there are some rumors floating around today that AT&T plans on scooping up the old iPhones of subscribers that come into stores to upgrade to the iPhone 3G at the tantalizingly subsidized $199 / $299 prices for the 8GB and 16GB models. This feels totally bogus at first glance, considering that some of us have destroyed our iPhones in one way or another, sold them without changing plans, or otherwise made our devices disappear permanently enough to be unavailable to the clerk at the store. We checked with AT&T, and sure enough, we're happy to report that there won't be anyone at the store giving you a pat-down and confiscating it -- the only circumstance where you'll have to turn it in is if you're taking advantage of the exchange deal for folks that bought it since May 27th. So, you know, resume making sure that your eBay and PayPal accounts are in good standing.
So wait just a second here -- you say you have to activate the iPhone 3G in-store, and unlimited data is going to run another $10 a month? With the new model comes an entirely new way of doing business, it seems, and that brings on a whole slew of new questions for the good folks at AT&T. Here are a few we've managed to ask so far, the official answers, and in some cases, information we've managed to gather on the side.
AT&T (well, Cingular at the time) and Apple entered into a very peculiar marriage of convenience to bring the original iPhone to American airwaves whereby AT&T shelled out cash to Cupertino each and every month for iPhone subscribers on its network (the exact terms were never publicized). Very simply, Apple had something good; they knew it and leveraged it to the very maximum of their ability, dangling the tantalizing prospect of endless publicity and droves of new customers in exchange for the deal. That same logic left Apple struggling to find partners in Europe, though, ultimately deploying the 2.5G model in just five markets there under AT&T-like terms.
What are AT&T subscribers buying, downloading, and using on their handsets? The carrier has released its top-selling apps for the first quarter, and we've got to admit, the results aren't very surprising at all. Not including games, MobiTV takes the top spot -- likely in part because AT&T pushes it so hard -- and the ubiquitous thriller Tetris is the number one game. Makes sense, but do you agree? What have you been downloading lately?
It's just the tip of the iceberg for the legal fallout from deceptive charges rung up by cellphone users hoping for a shot a free ringtones, wallpapers, and winning shots at contests simply by sending off a text message or an online form with their mobile number. Verizon, T-Mobile, Sprint, and others are likely going to have to end up taking it on the chin after AT&T was taken to task -- first by the state of Florida and now by a series of class-action lawsuits that the carrier has chosen to settle (without admitting any wrongdoing in the process, for the record). It seems that customers will be able to file for refunds for such charges rung up between January 1, 2004, and May 30, 2008, for a total of up to three bill cycles' worth. AT&T will be sending out notifications of the settlement to its subscribers shortly; meanwhile, the lawyers involved in the suits collect a nice paycheck of $4.3 million -- a shade more than the average class action member is liable to get, we'd imagine.




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