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Found Footage: The iPhone and the WiiMote {The Unofficial Apple Weblog (TUAW)}

Nov 10th 2009 6:45PM This is so outside of my expertise it's scary, but I have an iPhone, and I just bought a Wii, so I'm intrigued.

What are the practical implications for this? What might this allow a developer or consumer to do? Is this something that could potentially lead to iPhone-Wii interplay?

DROID ERIS hands-on and unboxing! {Engadget}

Nov 5th 2009 10:43AM I think you miss the point about why such comparisons are made. It's not because Apple did it first or even best. For better or worse, the iPhone is perhaps the most well-known and name-recognized smartphone out right now. Its ubiquity is why it is used. If you said something like an "LG enV-styled face proximity sensor", you would be correct, but you'd hit a smaller percentage of people who would know what you're referencing.

So the references aren't always there because the iPhone was the first or the best. Rather, it's there because of the name recognition. When you mention a feature on the iPhone, more people (again, for better or worse) will have a frame of reference than if you mention any other smartphone.

AT&T not happy with Verizon ads: 'There's a lawsuit for that' {The Unofficial Apple Weblog (TUAW)}

Nov 3rd 2009 11:36PM Okay. Maybe not starting from scratch, per se, but my point is that AT&T will have a head start. Much less conversion necessary.

AT&T not happy with Verizon ads: 'There's a lawsuit for that' {The Unofficial Apple Weblog (TUAW)}

Nov 3rd 2009 10:04PM This will be a moot point when both begin to transition to a 4G LTE network. Actually, if anything, AT&T may have the upper hand because they already have the foundation in place for LTE towers, whereas Verizon will be starting from scratch.

Hands-on with the Magic Mouse {The Unofficial Apple Weblog (TUAW)}

Nov 3rd 2009 10:59AM Yeah. My biggest problem with it is that Apple has significantly limited the gestures you can use. Why can't we have a range of gestures similar to the MBP trackpad? Playing with the Magic Mouse in the Apple store showed me that I wouldn't have a problem executing those gestures. The software just doesn't support it yet. I hope they add more gestures soon. That would make this mouse a no-brainer for me.

Eliminate now available on the App Store {The Unofficial Apple Weblog (TUAW)}

Nov 3rd 2009 10:48AM Honestly, when I'm playing a game like this, I don't even notice my fingers being in the way. I think its because the good games put the controls in places you typically aren't looking anyway. Whatever the reason, I haven't found it to be a problem for games such as these.

Eliminate now available on the App Store {The Unofficial Apple Weblog (TUAW)}

Nov 3rd 2009 10:42AM I agree. For me, this can also serve as a way to ensure that I don't waste too much time playing the game. If I run out of "energy", I won't buy more; I'll just stop playing for the day. Of course, I could keep playing for no credits, but without that incentive to KEEP playing, I'm more likely to put it down and do something more productive. Great idea, if you ask me.

I heart my Apple TV, but as for 3.0 ... {The Unofficial Apple Weblog (TUAW)}

Oct 30th 2009 6:11PM Now THAT's the review of Apple TV 3.0 we expected yesterday.

I haven't bought a movie with iTunes Extra yet, although I might tonight despite your problems. But I agree with each of your other points. I love the Internet Radio feature, and the new menu is cleaner and much more intuitive.

I did notice, however, that a number of Internet radio stations that are owned by Live365.com will not play. Instead, they play a loop about having to sign in with my free Live365 account. I have an account, and I'd love to sign in to get those stations, but I don't know where to do that. Anyone know how to fix that?

iTunes TOS update hints at Apple TV 3.0 software {The Unofficial Apple Weblog (TUAW)}

Oct 29th 2009 3:00PM Maybe it's not right for everyone, but I love it, especially since installing Boxee. But I use it more than anything else I have plugged into my TV.

QUE proReader hitting Barnes & Noble retail stores in 2010 {Engadget}

Oct 27th 2009 11:03AM B&N is not a hardware company, but they aren't making the nook hardware themselves. Plastic Logic, who is also making the QUE, is behind the hardware for the nook as well.

I agree with others that this seems to be going up against the Kindle DX, whereas the nook is the direct competitor to the Kindle 2. Given the very different form factors, I can understand why they would want to get behind both. I'm only curious as to why they aren't both branded similarly since they're both from B&N and Plastic Logic.

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