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iTunes 8 pwns PwnageTool {Engadget}

Sep 14th 2008 4:13AM Same, Erick. I use jailbroken apps multiple times on a daily basis.

iTunes 8 pwns PwnageTool {Engadget}

Sep 14th 2008 4:12AM Without Terminal.app at the very least, I would no longer be interested in the iPhone as a platform.

iPhone users reporting reboots due to high App count {The Unofficial Apple Weblog (TUAW)}

Sep 5th 2008 8:35PM This would have been a much easier fix if Apple didn't force us to "break into" our own phones to accomplish technical tasks.

Fat chance of that happening, however, since Steve wants to preserve the device's image as a pretty, hip, consumer toy.

iPhone users reporting reboots due to high App count {The Unofficial Apple Weblog (TUAW)}

Sep 5th 2008 8:32PM That would not be an excuse either way, Vince.

iPhone 2.0 firmware will ship in early July, touch users pay $9.95 {The Unofficial Apple Weblog (TUAW)}

Jun 9th 2008 3:13PM lol @ picture messaging

I just want jailbreak so we can continue to run daemon software and have hardware addons like the iControlPad.

Rumor: Mac Fusion - a new developer Mac {The Unofficial Apple Weblog (TUAW)}

Jun 8th 2008 11:39PM Er. Every Mac runs Linux.

iControlPad for iPhone {The Unofficial Apple Weblog (TUAW)}

May 27th 2008 8:30PM labrats5: There will always be a difference between the official supported Apple applications and games and the jailbreak+emulator crowd's games. I, for one, will be extremely happy to be able to play both -- you and I both know that NOTHING emulated will be as fast, pretty or smooth as code designed to run natively on the iPhone or iPod touch. Take a deep breath and watch how Apple runs with the games market on Mobile OS X -- this controller won't make a damn bit of difference.

iTunes store over EDGE {The Unofficial Apple Weblog (TUAW)}

May 27th 2008 8:27PM Am I the only one who has found it impossible to join an iPhone to an ad-hoc network after software version 1.1.3?

It simply does not want to connect. I have tried to do it to do the "pseudo-tethering" hack with my MBP and it will not connect to the MBP's ad-hoc network.

iPhone getting game thanks to the iControlpad {Engadget}

May 25th 2008 5:40PM Apple has gimped the Bluetooth hardware on the iPhone such that the only profile that's supported is the headset one. There isn't even a complete Bluetooth stack, just a sort of "stub" driver that only supports headsets.

To fix this, we would need to try and port bluez or something to it -- but no one has been able to get kernel modules working yet on the iPhone or iPod touch.

iControlPad for iPhone {The Unofficial Apple Weblog (TUAW)}

May 25th 2008 5:28PM "even if it does become popular its most notable effect will be dramatically increasing the playability of legacy games, taking the focus away from developing actually new games that work well on the iphone."

There is zero evidence that this will happen. The official SDK will continue to support only designed-for-iPhone games. I don't see why you think this would be a likely scenario unless you're just another guy who enjoys trolling jailbreakers.

Wysiwyg: jailbreak does not put your iPhone in an "unstable state." What it does require you to do is to not blindly click "update" immediately every time Apple comes out with a software update.

Incidentally, this should be default behavior for EVERYONE, regardless of whether or not they've jailbroken their phones/iPods. Always be sure you actually WANT what comes with the update, and that nothing you are currently doing will break when you apply it. I always wait at least a week before applying a SU to my MBP and check with TUAW, Ars Technica and several other places to make sure there are no issues. Compute smart, people!

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  • starkruzr
  • Member Since Jan 14th, 2007

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