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Rock Band Weekly: Foo Fighters, Nirvana, Joan Jett {Joystiq}

Oct 30th 2009 11:49AM BLEACH!!!!!!!! YES!!!!!!!!!!!

Bayonetta's first dev diary explains protagonist's origins {Joystiq}

Oct 28th 2009 4:52PM She was made in a lab. A mad scientist decided to combine the soul of Dante from DMC with the body of Tina Fey.

FCC keen on commandeering TV spectrum for wireless broadband {Engadget}

Oct 28th 2009 1:30PM I love Commander Keen!

Rumor: Roger Daltrey reveals The Who joining together with Rock Band {Joystiq}

Oct 27th 2009 1:43AM The Who > The Beatles
Rock > Pop

I own both Discographies. Bury me, I don't care.

TRENDnet 'world's smallest' Wireless N travel router now on sale {Engadget}

Oct 21st 2009 10:05AM As much as I love my DWL-730AP, this one is 802.11n

Times are-a changin'

Microsoft multitouch mouse prototypes in action (video) {Engadget}

Oct 7th 2009 6:14PM @Gibson
I'm enjoying my native multi-touchscreen support on Windows 7. I know, it's old and all the other OS's do it but... oh wait...

HTC Imagio with WinMo 6.5 out October 6 on Verizon? {Engadget}

Sep 29th 2009 4:34PM That's Windows Mobile 6.1, not Windows Mobile 6.5
The start button is still at the top

Snow Leopard's Grand Central Dispatch and OpenCL boost video encoding app by 50 percent {Engadget}

Sep 17th 2009 9:43PM There is nothing new here guys. This is a simplification system. OpenCL and GCD are just there for it to be easier for developers to do this. OpenCL and GCD do not have any specific speed benefits. It's makes it easier to code right.
For comparison's sake check out Mediacoder. When they added GPU encoding, it got faster. When they added multicore support, it got faster. When they added 64bit support, it got faster.

But you can't say it's worthless. I just makes things easier to be more efficient. But you're talking about the benefits between managed code and native code. Well written native code will always be faster. But Apple's performance hype is based on comparing sloppy native code with proper managed code.

Rumor: 45th track in Beatles: Rock Band is 'The End' {Joystiq}

Sep 3rd 2009 10:31AM I looooooooooooove that song.

This is the end
Beautiful friend
This is the end
My only friend, the end

Of our elaborate plans, the end
Of everything that stands, the end
No safety or surprise, the end
Ill never look into your eyes...again

Oh wait. The Beatles song? Meh.

Microsoft lifts Xbox 360 minimum 720p, anti-aliasing mandate for devs {Joystiq}

Sep 3rd 2009 8:42AM What's the point of this? There ARE sub720p games already in the market, in fact, plenty of them.
Here's a list from http://forum.beyond3d.com/showthread.php?t=46241

Alone in the Dark = 1040x600 (2xAA)
Bionic Commando = 1120x640 (no AA)
Call of Duty 3 (screenshot) = 1040x624 (2xAA)
Call of Duty 4 = 1024x600 (2xAA)
Call of Duty: World at War = 1024x600 (2x AA)
Conan = 1024x576 (no AA)
Don King Prizefighter = 1024x630 (2xAA)
Elder Scrolls IV: Oblivion = 1024x600 (2xAA) - Same for GOTY Edition!
Far Cry 2 = 1280x696 (2xAA, centered on 720p window)
Fable II = 1120x720 (blur filter, 2xMSAA)
Fifa 2006 (demo) = 1024x576 (2xAA)
Fifa 2007 (demo) = 1200x675 (no AA)
Halo 3 = 1152x640 (no AA)
MK vs DC = 1024x576 (2xAA)
NCAA Football 08 (demo) = 1024x600 (2xAA)
Ninja Gaiden 2 = 1120x585 (2xAA)
Perfect Dark Zero (demo) = 1152x640 (no AA)
Pro Evolution Soccer 6 (demo) = 1024x576 (2xAA)
Project Gotham Racing 3 (demo) = 1024x600 (2xAA)
Prototype = 1120x640 (2xAA)
Saint's Row 2 = 640p (2xAA)
Sonic Unleashed = 880x720 (2xAA)
Star Ocean 4 = 1248x702 no AA field, 882x496 no AA in battle
Tomb Raider Legend = 1024x600 (2xAA)
Tomb Raider Underworld = 1024x576 (2xAA) - depth buffer is 1040x576
Tony Hawk's Project 8 (screenshot) = 1040x585 (2xAA)
Virtua Fighter 5 (demo) = 1024x1024 (4xAA)
Wanted = 1120x640 (no AA)

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