BREW Mobile Platform lassoes Adobe Flash support
Not too much news on the BREW front of late, but this one's pretty big. Just this week, Qualcomm and Adobe jointly announced Flash support for the BREW Mobile Platform. Reportedly, the software will "fully integrate and deliver Adobe Flash technology to mass market handset devices," and it'll also enable Flash developers to "create standalone applications that integrate mobile device functionality with web content and services." Beyond that, there's just a bunch of back-patting going on in the release, but if you're into that kind of thing, feel free to make you way down to the read link.[Via PhoneScoop]



















Reader Comments (Page 1 of 1)
Ben @ May 29th 2008 11:31PM
Years ago there was a book published called "Flash Enabled". It was excellent, it was inspiring, it made me go out and write games in Flash for mobile devices. But Macromedia sucked at getting Flash onto devices. They were flush with success from licensing Flash Lite to DoCoMo (or docomo now) and wanted to get $'s from every handset maker to get Flash on their devices too. That killed it dead outside of Japan. Years later, Adobe has just started to get it out there. Pity it took so long. But then again, the platforms are a bit more powerful, and that's never a bad thing when you are talking about Flash. My game code written in Flash 5 might run on these things, although I used crazy Actionscript tricks to eek out performance, so I'm not so sure. Either way, I've moved on. Let others try and grab that market!